cool3a2
Deity
- Joined
- Mar 30, 2007
- Messages
- 2,177
My goal was to give Hungary a unique building and city artstyle. For this I reused some of Geomodders, WlaterHawkwoods and my buildings. The cities artstyle itself seems to work, but I encountered starnge problems with some buildings. So far I added these buildings (or at least tried to do so):
- bank
- market
- university
- library
- monument
- harbor
Bank, monument and harbor are working. Library partially. Market and university not at all.
This is and excerpt of my artdefines file for buildings (I skipped the harbor):
These are the definitions in the citylsystem:
<ArtRef Name="building:LSYSTEM_BANK">
<Attribute Class="Rotation">90,270</Attribute>
<Scale>1.0</Scale>
</ArtRef>
...
<ArtRef Name="building:LSYSTEM_MONUMENT">
<Scale>1.0</Scale>
</ArtRef>
...
<ArtRef Name="building:LSYSTEM_UNIVERSITY">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Egyetem/mta.nif</Attribute>
<Attribute Class="Artstyle">ARTSTYLE_MAGYAR</Attribute>
<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
<Scale>0.9</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_BANK">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Bank/European_Bank_Ind.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_MAGYAR</Attribute>
<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
<Scale>0.85</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_MARKET">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Market/HumanMarket.NIF</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_MAGYAR</Attribute>
<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
<Scale>0.85</Scale>
</ArtRef>
...
<ArtRef Name="building:LSYSTEM_MARKET">
<Attribute Class="Rotation">0,180</Attribute>
<Scale>1.0</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_LIBRARY">
<Attribute Class="Rotation">0,180</Attribute>
<Scale>1.0</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_UNIVERSITY">
<Attribute Class="Rotation">90,270</Attribute>
<Scale>1.0</Scale>
</ArtRef>
<!-- Hungarian Artstyles -->
<ArtRef Name="building:LSYSTEM_LIBRARY">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Library/Library_Mod/Library_Mod.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_MAGYAR</Attribute>
<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
<Attribute Class="Rotation">0,180</Attribute>
<Scale>0.68</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_LIBRARY">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Library/Library_Med/HumanLibrary.NIF</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_MAGYAR</Attribute>
<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
<Attribute Class="Rotation">0,180</Attribute>
<Scale>0.75</Scale>
</ArtRef>
(I put in the "..." to ymbolize that the definitions are in different leafs).
So, you see that for the library I actually added two unique styles, depending on the era. The libraries problem is, that the modern unique art occurs, but when adding the medieval art via worldbuilder, only an empty "building ground" appears. So, the building itself is invisible, only the ground where it should stand is there. I already checked if there is a typo, but couldn't find any. Also, there should be a red blob if there would be a typo, right?
The university worked earlier. Then, I had specified the artstyles for the default building explicitly and gave the path to the default universities nif. As the path is given in the artdefines files and as I wanted to avoid specifying the artstyles for the default building explicitly, I changed this. Same method worked for bank, monument and harbor, but not for the university. If I try to add the university in worldbuilder I only get the ordinary university. Same for the market. As you see I specified the era for the university, although I wanted this to be the art for all eras. No luck with this either.
All I could think of is that the artdefines for the buildings is in the modular part of the mod, while the citylsystem isn't (can it be?). But as the other buildings are working, I don't think this is the reason...
Any ideas?
EDIT: This is the log file:
Initial System for XML/Buildings/CIV4CityLSystem.xml:
------------------------------------------------------------------------
Nodes:
Emergency_Overflow: [w=0.5 h=0.5] [0 art, 1 prods]
<T> Leaf_1x1: [w=1.0 h=1.0] [39 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 6 prods]
Node_3x1: [w=3.0 h=1.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
EONode: [w=4.0 h=4.0] [0 art, 5 prods]
<T> Leaf_2x1: [w=2.0 h=1.0] [66 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
Node_4x1: [w=4.0 h=1.0] [0 art, 4 prods]
<T> Leaf_2x2: [w=2.0 h=2.0] [22 art, 0 prods]
<T> Leaf_3x1: [w=3.0 h=1.0] [14 art, 0 prods]
Node_16x16: [w=16.0 h=16.0] [0 art, 3 prods]
Node_3x3: [w=3.0 h=3.0] [0 art, 3 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 5 prods]
CITY_ROOT: [w=16.0 h=16.0] [0 art, 1 prods]
<T> Leaf_3x2: [w=3.0 h=2.0] [2 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 3 prods]
Node_5x6: [w=5.0 h=6.0] [0 art, 1 prods]
Node_6x5: [w=6.0 h=5.0] [0 art, 6 prods]
<T> BuildingsUsingCustomLayoutEngines: [w=1.0 h=1.0] [13 art, 0 prods]
<T> Leaf_3x3: [w=3.0 h=3.0] [1 art, 0 prods]
<T> Leaf_4x2: [w=4.0 h=2.0] [2 art, 0 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 3 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
Node_8x8: [w=8.0 h=8.0] [0 art, 1 prods]
<T> Leaf_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_5x5: [w=5.0 h=5.0] [0 art, 6 prods]
Node_8x2: [w=8.0 h=2.0] [0 art, 1 prods]
------------------------------------------------------------------------
Initial System for XML/Buildings/CIV4PlotLSystem.xml:
------------------------------------------------------------------------
Nodes:
<T> BLeaf_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
<T> GLeaf_2x1: [w=2.0 h=1.0] [4 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
<T> GLeaf_2x2: [w=2.0 h=2.0] [4 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
PLOT_ROOT: [w=12.0 h=12.0] [0 art, 10 prods]
Water_Worked_4x4: [w=6.0 h=6.0] [0 art, 4 prods]
<T> BLeaf_1x1: [w=1.0 h=1.0] [41 art, 0 prods]
<T> GLeaf_3x2: [w=3.0 h=2.0] [4 art, 0 prods]
<T> Leaf_Water_Worked_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_12x12: [w=12.0 h=12.0] [0 art, 10 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 7 prods]
<T> BLeaf_2x1: [w=2.0 h=1.0] [71 art, 0 prods]
<T> BLeaf_4x3: [w=6.0 h=6.0] [1 art, 0 prods]
<T> GLeaf_4x2: [w=4.0 h=2.0] [4 art, 0 prods]
GNode_4x4: [w=4.0 h=4.0] [0 art, 1 prods]
<T> Leaf_Farm_4x4: [w=4.0 h=4.0] [10 art, 0 prods]
<T> Leaf_LandImprovement_4x4: [w=4.0 h=4.0] [11 art, 0 prods]
<T> Leaf_Water_Improvement_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 4 prods]
<T> BLeaf_2x2: [w=2.0 h=2.0] [51 art, 0 prods]
Farm_4x4: [w=4.0 h=4.2] [0 art, 1 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 5 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
<T> BLeaf_3x2: [w=3.0 h=2.0] [55 art, 0 prods]
<T> Leaf_Farm_1x1: [w=1.0 h=1.0] [7 art, 0 prods]
<T> BLeaf_4x2: [w=4.0 h=2.0] [7 art, 0 prods]
------------------------------------------------------------------------
- bank
- market
- university
- library
- monument
- harbor
Bank, monument and harbor are working. Library partially. Market and university not at all.
This is and excerpt of my artdefines file for buildings (I skipped the harbor):
Spoiler :
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_UNIVERSITY</Type>
<LSystem>LSYSTEM_UNIVERSITY</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.4</fScale>
<fInterfaceScale>0.5</fInterfaceScale>
<NIF>Art/Structures/Buildings/University/University.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/University.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,7</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_MONUMENT</Type>
<LSystem>LSYSTEM_MONUMENT</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.0</fScale>
<fInterfaceScale>0.4</fInterfaceScale>
<NIF>Art/Structures/Buildings/Monument/Monument.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/Obelisk.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,6,4</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_LIBRARY</Type>
<LSystem>LSYSTEM_LIBRARY</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.2</fScale>
<fInterfaceScale>0.58</fInterfaceScale>
<NIF>Art/Structures/Buildings/Library/Library.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/Library.dds,Art/Interface/Buttons/Buildings_Atlas.dds,5,4</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_MARKET</Type>
<LSystem>LSYSTEM_MARKET</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.05</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<NIF>Art/Structures/Buildings/Market/Market.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/Market.dds,Art/Interface/Buttons/Buildings_Atlas.dds,3,3</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_BANK</Type>
<LSystem>LSYSTEM_BANK</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.58</fScale>
<fInterfaceScale>0.67</fInterfaceScale>
<NIF>Art/Structures/Buildings/Bank/Bank.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/Bank.dds,Art/Interface/Buttons/Buildings_Atlas.dds,5,1</Button>
</BuildingArtInfo>
<Type>ART_DEF_BUILDING_UNIVERSITY</Type>
<LSystem>LSYSTEM_UNIVERSITY</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.4</fScale>
<fInterfaceScale>0.5</fInterfaceScale>
<NIF>Art/Structures/Buildings/University/University.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/University.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,7</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_MONUMENT</Type>
<LSystem>LSYSTEM_MONUMENT</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.0</fScale>
<fInterfaceScale>0.4</fInterfaceScale>
<NIF>Art/Structures/Buildings/Monument/Monument.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/Obelisk.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,6,4</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_LIBRARY</Type>
<LSystem>LSYSTEM_LIBRARY</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.2</fScale>
<fInterfaceScale>0.58</fInterfaceScale>
<NIF>Art/Structures/Buildings/Library/Library.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/Library.dds,Art/Interface/Buttons/Buildings_Atlas.dds,5,4</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_MARKET</Type>
<LSystem>LSYSTEM_MARKET</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.05</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<NIF>Art/Structures/Buildings/Market/Market.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/Market.dds,Art/Interface/Buttons/Buildings_Atlas.dds,3,3</Button>
</BuildingArtInfo>
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_BANK</Type>
<LSystem>LSYSTEM_BANK</LSystem>
<bAnimated>0</bAnimated>
<fScale>1.58</fScale>
<fInterfaceScale>0.67</fInterfaceScale>
<NIF>Art/Structures/Buildings/Bank/Bank.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/Bank.dds,Art/Interface/Buttons/Buildings_Atlas.dds,5,1</Button>
</BuildingArtInfo>
These are the definitions in the citylsystem:
Spoiler :
<ArtRef Name="building:LSYSTEM_BANK">
<Attribute Class="Rotation">90,270</Attribute>
<Scale>1.0</Scale>
</ArtRef>
...
<ArtRef Name="building:LSYSTEM_MONUMENT">
<Scale>1.0</Scale>
</ArtRef>
...
<ArtRef Name="building:LSYSTEM_UNIVERSITY">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Egyetem/mta.nif</Attribute>
<Attribute Class="Artstyle">ARTSTYLE_MAGYAR</Attribute>
<Attribute Class="Era">ERA_RENAISSANCE,ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
<Scale>0.9</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_BANK">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Bank/European_Bank_Ind.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_MAGYAR</Attribute>
<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
<Scale>0.85</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_MARKET">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Market/HumanMarket.NIF</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_MAGYAR</Attribute>
<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
<Scale>0.85</Scale>
</ArtRef>
...
<ArtRef Name="building:LSYSTEM_MARKET">
<Attribute Class="Rotation">0,180</Attribute>
<Scale>1.0</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_LIBRARY">
<Attribute Class="Rotation">0,180</Attribute>
<Scale>1.0</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_UNIVERSITY">
<Attribute Class="Rotation">90,270</Attribute>
<Scale>1.0</Scale>
</ArtRef>
<!-- Hungarian Artstyles -->
<ArtRef Name="building:LSYSTEM_LIBRARY">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Library/Library_Mod/Library_Mod.nif</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_MAGYAR</Attribute>
<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN</Attribute>
<Attribute Class="Rotation">0,180</Attribute>
<Scale>0.68</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_LIBRARY">
<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Library/Library_Med/HumanLibrary.NIF</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_MAGYAR</Attribute>
<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
<Attribute Class="Rotation">0,180</Attribute>
<Scale>0.75</Scale>
</ArtRef>
(I put in the "..." to ymbolize that the definitions are in different leafs).
So, you see that for the library I actually added two unique styles, depending on the era. The libraries problem is, that the modern unique art occurs, but when adding the medieval art via worldbuilder, only an empty "building ground" appears. So, the building itself is invisible, only the ground where it should stand is there. I already checked if there is a typo, but couldn't find any. Also, there should be a red blob if there would be a typo, right?
The university worked earlier. Then, I had specified the artstyles for the default building explicitly and gave the path to the default universities nif. As the path is given in the artdefines files and as I wanted to avoid specifying the artstyles for the default building explicitly, I changed this. Same method worked for bank, monument and harbor, but not for the university. If I try to add the university in worldbuilder I only get the ordinary university. Same for the market. As you see I specified the era for the university, although I wanted this to be the art for all eras. No luck with this either.
All I could think of is that the artdefines for the buildings is in the modular part of the mod, while the citylsystem isn't (can it be?). But as the other buildings are working, I don't think this is the reason...
Any ideas?
EDIT: This is the log file:
Spoiler :
Initial System for XML/Buildings/CIV4CityLSystem.xml:
------------------------------------------------------------------------
Nodes:
Emergency_Overflow: [w=0.5 h=0.5] [0 art, 1 prods]
<T> Leaf_1x1: [w=1.0 h=1.0] [39 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 6 prods]
Node_3x1: [w=3.0 h=1.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
EONode: [w=4.0 h=4.0] [0 art, 5 prods]
<T> Leaf_2x1: [w=2.0 h=1.0] [66 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
Node_4x1: [w=4.0 h=1.0] [0 art, 4 prods]
<T> Leaf_2x2: [w=2.0 h=2.0] [22 art, 0 prods]
<T> Leaf_3x1: [w=3.0 h=1.0] [14 art, 0 prods]
Node_16x16: [w=16.0 h=16.0] [0 art, 3 prods]
Node_3x3: [w=3.0 h=3.0] [0 art, 3 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 5 prods]
CITY_ROOT: [w=16.0 h=16.0] [0 art, 1 prods]
<T> Leaf_3x2: [w=3.0 h=2.0] [2 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 3 prods]
Node_5x6: [w=5.0 h=6.0] [0 art, 1 prods]
Node_6x5: [w=6.0 h=5.0] [0 art, 6 prods]
<T> BuildingsUsingCustomLayoutEngines: [w=1.0 h=1.0] [13 art, 0 prods]
<T> Leaf_3x3: [w=3.0 h=3.0] [1 art, 0 prods]
<T> Leaf_4x2: [w=4.0 h=2.0] [2 art, 0 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 3 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
Node_8x8: [w=8.0 h=8.0] [0 art, 1 prods]
<T> Leaf_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_5x5: [w=5.0 h=5.0] [0 art, 6 prods]
Node_8x2: [w=8.0 h=2.0] [0 art, 1 prods]
------------------------------------------------------------------------
Initial System for XML/Buildings/CIV4PlotLSystem.xml:
------------------------------------------------------------------------
Nodes:
<T> BLeaf_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
<T> GLeaf_2x1: [w=2.0 h=1.0] [4 art, 0 prods]
Node_2x2: [w=2.0 h=2.0] [0 art, 5 prods]
Node_6x6: [w=6.0 h=6.0] [0 art, 9 prods]
<T> GLeaf_2x2: [w=2.0 h=2.0] [4 art, 0 prods]
Node_3x2: [w=3.0 h=2.0] [0 art, 4 prods]
PLOT_ROOT: [w=12.0 h=12.0] [0 art, 10 prods]
Water_Worked_4x4: [w=6.0 h=6.0] [0 art, 4 prods]
<T> BLeaf_1x1: [w=1.0 h=1.0] [41 art, 0 prods]
<T> GLeaf_3x2: [w=3.0 h=2.0] [4 art, 0 prods]
<T> Leaf_Water_Worked_4x4: [w=4.0 h=4.0] [1 art, 0 prods]
Node_12x12: [w=12.0 h=12.0] [0 art, 10 prods]
Node_4x2: [w=4.0 h=2.0] [0 art, 7 prods]
<T> BLeaf_2x1: [w=2.0 h=1.0] [71 art, 0 prods]
<T> BLeaf_4x3: [w=6.0 h=6.0] [1 art, 0 prods]
<T> GLeaf_4x2: [w=4.0 h=2.0] [4 art, 0 prods]
GNode_4x4: [w=4.0 h=4.0] [0 art, 1 prods]
<T> Leaf_Farm_4x4: [w=4.0 h=4.0] [10 art, 0 prods]
<T> Leaf_LandImprovement_4x4: [w=4.0 h=4.0] [11 art, 0 prods]
<T> Leaf_Water_Improvement_4x4: [w=4.0 h=4.0] [2 art, 0 prods]
Node_2x1: [w=2.0 h=1.0] [0 art, 4 prods]
<T> BLeaf_2x2: [w=2.0 h=2.0] [51 art, 0 prods]
Farm_4x4: [w=4.0 h=4.2] [0 art, 1 prods]
Node_4x4: [w=4.0 h=4.0] [0 art, 5 prods]
Node_6x2: [w=6.0 h=2.0] [0 art, 4 prods]
<T> BLeaf_3x2: [w=3.0 h=2.0] [55 art, 0 prods]
<T> Leaf_Farm_1x1: [w=1.0 h=1.0] [7 art, 0 prods]
<T> BLeaf_4x2: [w=4.0 h=2.0] [7 art, 0 prods]
------------------------------------------------------------------------