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Emperor
Unique Buildings:
Spoiler :
Quendi:
Noldor: House of Fingolfin:
- War Field (Training Field)
- Fingolfin Town Hall (Town Hall)
Noldor: House of Fëanor:
- Jewel Workshop (Forge)
- Elven Market (Market)
Teleri:
- Telerin Habor (Harbor)
- Teleri Lighthouse (Lighthouse)
- Shipyard
Sindar:
- Elven Traning Yard (Archery Range)
- Gardens of Healing (Infirmary)
Vanyar:
- Elven Theatre (Theatre)
- Vanyar Houses of Lore (Houses of Lore)
Good Men:
Númenor:
- Numenorean Docks (Docks)
- Naval Yard
- Fortified Wall (+15% city defense)
Arnor:
- Fortified Wall (+15% city defense)
- Watch Tower: (+15% City Defence, See invisible units?, +1 or +2 Tile Visiblity from city radius?)
- Arnorian Archives (Archives)
Gondor:
- White Library (Library)
- Stronghold (+25% city defense, -10% collateral damage, -10% city maintenance cost, -1 War Weariness)
- Fortified Wall (+15% city defense)
Edain:
- Edain Tavern (Tavern)
Neutral Men:
Rohirrim:
- Rohirric Stable (Stable)
- Rohirric Granaries (Granary)
- Cavalry Training Yard
Northmen:
- Sharpshooting Range (Archery Range)
- Trade Centre (Trading Post)
- Northmen Marketplace (Market)
Dunlending:
- Dunland Training Field (Training Field)
- Tannery (Smoke House)
Isengard:
- Orc Pits (Training Field)
- Forge of Isengard (Forge)
- Slave Pens (+2 Production, +50% Slave Production)
- Isengard Blacksmith (Blacksmith)
Evil Men:
Haradrim:
- Mûmak Pen (Stable)
- Oasis (Tavern)
- Smugglers House (Trading Post)
Easterling:
- Riders House (Stable)
- Easterling Stockade (Stockade)
Angmar:
- Cave (Siege Workshop)
- Cavern Cistern(sp?) (Granery)
- Angmar Statue (Statue)
Shadow:
Mordor:
- Black Pits (Training Field)
- Slave Pens (+2 Production, +50% Slave Production)
Angband:
- Torture Dungeons (Training Field)
- Slave Pens (+2 Production, +50% Slave Production)
Khazâd:
Longbeard:
- Improved Forge (Forge)
- Tavern Hall (Tavern)
Broadbeams & Firebeards:
- Improved Forge (Forge)
- Trade Bazaar (Market)
Noldor: House of Fingolfin:
- War Field (Training Field)
- Fingolfin Town Hall (Town Hall)
Noldor: House of Fëanor:
- Jewel Workshop (Forge)
- Elven Market (Market)
Teleri:
- Telerin Habor (Harbor)
- Teleri Lighthouse (Lighthouse)
- Shipyard
Sindar:
- Elven Traning Yard (Archery Range)
- Gardens of Healing (Infirmary)
Vanyar:
- Elven Theatre (Theatre)
- Vanyar Houses of Lore (Houses of Lore)
Good Men:
Númenor:
- Numenorean Docks (Docks)
- Naval Yard
- Fortified Wall (+15% city defense)
Arnor:
- Fortified Wall (+15% city defense)
- Watch Tower: (+15% City Defence, See invisible units?, +1 or +2 Tile Visiblity from city radius?)
- Arnorian Archives (Archives)
Gondor:
- White Library (Library)
- Stronghold (+25% city defense, -10% collateral damage, -10% city maintenance cost, -1 War Weariness)
- Fortified Wall (+15% city defense)
Edain:
- Edain Tavern (Tavern)
Neutral Men:
Rohirrim:
- Rohirric Stable (Stable)
- Rohirric Granaries (Granary)
- Cavalry Training Yard
Northmen:
- Sharpshooting Range (Archery Range)
- Trade Centre (Trading Post)
- Northmen Marketplace (Market)
Dunlending:
- Dunland Training Field (Training Field)
- Tannery (Smoke House)
Isengard:
- Orc Pits (Training Field)
- Forge of Isengard (Forge)
- Slave Pens (+2 Production, +50% Slave Production)
- Isengard Blacksmith (Blacksmith)
Evil Men:
Haradrim:
- Mûmak Pen (Stable)
- Oasis (Tavern)
- Smugglers House (Trading Post)
Easterling:
- Riders House (Stable)
- Easterling Stockade (Stockade)
Angmar:
- Cave (Siege Workshop)
- Cavern Cistern(sp?) (Granery)
- Angmar Statue (Statue)
Shadow:
Mordor:
- Black Pits (Training Field)
- Slave Pens (+2 Production, +50% Slave Production)
Angband:
- Torture Dungeons (Training Field)
- Slave Pens (+2 Production, +50% Slave Production)
Khazâd:
Longbeard:
- Improved Forge (Forge)
- Tavern Hall (Tavern)
Broadbeams & Firebeards:
- Improved Forge (Forge)
- Trade Bazaar (Market)