Ahriman
Tyrant
I think it would be nice if each faction got an additional civ-specific UB, something cheap with a minor effect to enhance their playstyle and flavor.
Examples:
Trader outpost.
Requires: Tilea OR Araby OR Nippon, Trade tech.
Effect: +1 trade routes.
Hammer cost: 60 hammers.
Tribunal.
Requires: Empire OR Cathay, Ancient Lore
Effect: -15% city maintenance.
Hammer cost: 60 hammers.
WAAAGH! banner.
Requires: Orc or Goblin or Hobgoblin
Effect: +1 xp to all newly produced melee units, +5% food with breeding grounds resource.
Cost: 60 hammers.
Slaver guild.
Requires: Skaven OR Dark elf OR ogre, Masonry tech.
Effect: 5% chance each turn to spawn a free slave unit.
Cost: 40 hammers.
Workshop
Requires: Dwarves OR chaos dwarves, masonry tech
Effect: +1 hammer.
Cost: 40 hammers.
Pilgrimage
Requires: Brettonnia OR Estalia OR Ind, priesthood tech.
Effect: +1 influence and +1 gold if state religion is present
Cost: 50 hammers.
Manor house
Requires: Sylvania, construction tech.
Effect: -10% city maintenance, +1 influence.
Cost: 70 hammers.
Thoughts or suggestions?
Examples:
Trader outpost.
Requires: Tilea OR Araby OR Nippon, Trade tech.
Effect: +1 trade routes.
Hammer cost: 60 hammers.
Tribunal.
Requires: Empire OR Cathay, Ancient Lore
Effect: -15% city maintenance.
Hammer cost: 60 hammers.
WAAAGH! banner.
Requires: Orc or Goblin or Hobgoblin
Effect: +1 xp to all newly produced melee units, +5% food with breeding grounds resource.
Cost: 60 hammers.
Slaver guild.
Requires: Skaven OR Dark elf OR ogre, Masonry tech.
Effect: 5% chance each turn to spawn a free slave unit.
Cost: 40 hammers.
Workshop
Requires: Dwarves OR chaos dwarves, masonry tech
Effect: +1 hammer.
Cost: 40 hammers.
Pilgrimage
Requires: Brettonnia OR Estalia OR Ind, priesthood tech.
Effect: +1 influence and +1 gold if state religion is present
Cost: 50 hammers.
Manor house
Requires: Sylvania, construction tech.
Effect: -10% city maintenance, +1 influence.
Cost: 70 hammers.
Thoughts or suggestions?