GeneralZIft
Enigma
- Joined
- Feb 25, 2019
- Messages
- 694
Civilisations would come with two types of bonuses, unique and intrinisic.
Unique bonuses are like Civ5 bonuses - in that they would provide that they would be a fairly powerful bonus or set of bonuses (short, to the point) that would give the Civ a custom flavour, based on their historical background.
Then they would have 2 unique replacements (no more or less ideally).
Explaining intrinsic bonuses:
Civs get one of some kind of shared modifier. Or alternatively, they all get 2 (but they should have the same amount across the board)
For example, Mercantile civilisations get 5% more Gold from trade routes.
Similar to Civ4 bonuses, each Civ should get two free Techs from the Ancient era to represent that Civilisation's historical affinity (Vikings would have sailing by default).
This sounds like a lot but here is an example:
Arabia
Intrinsic:
Mercantile
Free techs: Animal Husbandry, Idols
Unique:
Camel Rider (Knight), Souk (Market)
+15% Religious spread via trade; members of religion in other cities provide +1 gold to Holy City except at War.
What is the purpose of this change? Well, sometimes Civilisations have absolutely nothing until later in the game, and it makes them feel empty and hollow.
Until the United States reaches way later into the game, it's basically a meaningless husk, for example.
So the Intrinsic bonus is something that every Civ has, just in a load of different configurations depending on the Civilisation, which makes them feel different right from the offset.
In a way, this will cover for Civs that have fairly bad unique, but fairly good intrinsic - or vice versa.
Designers can feel free to experiment with interesting aspects without totally compromising on the balance of the faction.
Ideally though, as said before in many threads, developers should not be putting paragraph bonuses anywhere - and unique units and buildings really shouldn't have 15 unique aspects that need explaining.
Aside: unique units and buildings should have short flavour descriptions on hover eg:
Camel Rider - Fearless warriors are able to go into combat no matter the climate, and are fuelled by their religious fervour!
Then, if you go into Civpedia, you would be able to see the whole list of bonuses for that unit.
I say this because I don't want to have to hover and read, if I want to discover it for myself in game, just want a general idea.
Unique bonuses are like Civ5 bonuses - in that they would provide that they would be a fairly powerful bonus or set of bonuses (short, to the point) that would give the Civ a custom flavour, based on their historical background.
Then they would have 2 unique replacements (no more or less ideally).
Explaining intrinsic bonuses:
Civs get one of some kind of shared modifier. Or alternatively, they all get 2 (but they should have the same amount across the board)
For example, Mercantile civilisations get 5% more Gold from trade routes.
Similar to Civ4 bonuses, each Civ should get two free Techs from the Ancient era to represent that Civilisation's historical affinity (Vikings would have sailing by default).
This sounds like a lot but here is an example:
Arabia
Intrinsic:
Mercantile
Free techs: Animal Husbandry, Idols
Unique:
Camel Rider (Knight), Souk (Market)
+15% Religious spread via trade; members of religion in other cities provide +1 gold to Holy City except at War.
What is the purpose of this change? Well, sometimes Civilisations have absolutely nothing until later in the game, and it makes them feel empty and hollow.
Until the United States reaches way later into the game, it's basically a meaningless husk, for example.
So the Intrinsic bonus is something that every Civ has, just in a load of different configurations depending on the Civilisation, which makes them feel different right from the offset.
In a way, this will cover for Civs that have fairly bad unique, but fairly good intrinsic - or vice versa.
Designers can feel free to experiment with interesting aspects without totally compromising on the balance of the faction.
Ideally though, as said before in many threads, developers should not be putting paragraph bonuses anywhere - and unique units and buildings really shouldn't have 15 unique aspects that need explaining.
Aside: unique units and buildings should have short flavour descriptions on hover eg:
Camel Rider - Fearless warriors are able to go into combat no matter the climate, and are fuelled by their religious fervour!
Then, if you go into Civpedia, you would be able to see the whole list of bonuses for that unit.
I say this because I don't want to have to hover and read, if I want to discover it for myself in game, just want a general idea.