musicfreak
Warlord
- Joined
- Nov 30, 2007
- Messages
- 274
I'm currently working on a mod that replaces civilization traits with unique powers, much like Rhye's and Fall of Civilization already does. The problem seems to be coming up with ideas... I'm no historian, so I don't really know what powers to give to a lot of civilizations. Here's what I have so far. The ones in italics are already decided, but you can still comment on them if you feel they are imbalanced or ahistorical. Please note that I want to try to keep my ideas original and not steal from RFC wherever possible.
America
All cities +2 happiness
OR
American culture in enemy cities has a much greater effect (in terms of unhappiness and revolt chance)
Arabia
State religion spreads faster
Aztec
Can always hurry production with population
OR
+2 food, production and commerce in every city for every vassal
Babylon
-50% civic upkeep
Byzantium
Some kind of bonus for attacking a city that was once yours
OR
Something to do with culture
Carthage
All military units start with +2 experience
OR
+25% military unit production
Celts
+0.5 happiness for all forests and jungles near a city (maybe +1 production instead?)
China
-25% food required for city growth
Egypt
+50% wonder production
England
+50% naval unit production
OR
Lower maintenance cost for colonial cities
OR
Something else?
Ethiopia
More city defense from culture
France
+25% culture in all cities
Germany
Upgrades cost half price
Greece
+100% Great People birth rate
OR
All cities +2 Great People points
Holy Roman Empire
?
Inca
All units can move through mountains
India
No anarchy in revolutions
OR
+1 happiness for each non-state religion in a city
Japan
Enemy culture spreads more slowly in Japanese territory
OR
Technologies already researched by other civilizations cost less
Khmer
All units start with Woodsman I and Woodsman II
Korea
All units start with City Defense I and City Defense II
Mail
+1 trade route in every city
Maya
?
Mongolia
Lower maintenance cost for military units
Native America
+1 food from plains
Netherlands
+100% trade route yield for coastal cities
Ottomans
-75% vassal maintenance
Persia
No resistance in conquered cities
Portugal
All naval units receive an extra movement point
Rome
+25% building build speed
OR
Workers build improvements 50% faster
Russia
All tiles produce at least 1 food
OR
Double production speed of workers and settlers
Spain
Cities with state religion receive +25% production
OR
All units +50% strength versus obsolete units (unfair?)
Sumeria
Farms produce +1 food
Viking
+100% gold earned from pillaging and city capture
Zulu
Enemy culture does not spread into Zulu cities (unfair?)
OR
Majority of foreign culture removed on city capture
As you can see, this list is nowhere near complete, so any feedback or suggestions would be greatly appreciated. Thanks!
PS: The numbers can be tweaked later, after I have a power for each civilization. For now, I just need to get some ideas rolling.
America
All cities +2 happiness
OR
American culture in enemy cities has a much greater effect (in terms of unhappiness and revolt chance)
Arabia
State religion spreads faster
Aztec
Can always hurry production with population
OR
+2 food, production and commerce in every city for every vassal
Babylon
-50% civic upkeep
Byzantium
Some kind of bonus for attacking a city that was once yours
OR
Something to do with culture
Carthage
All military units start with +2 experience
OR
+25% military unit production
Celts
+0.5 happiness for all forests and jungles near a city (maybe +1 production instead?)
China
-25% food required for city growth
Egypt
+50% wonder production
England
+50% naval unit production
OR
Lower maintenance cost for colonial cities
OR
Something else?
Ethiopia
More city defense from culture
France
+25% culture in all cities
Germany
Upgrades cost half price
Greece
+100% Great People birth rate
OR
All cities +2 Great People points
Holy Roman Empire
?
Inca
All units can move through mountains
India
No anarchy in revolutions
OR
+1 happiness for each non-state religion in a city
Japan
Enemy culture spreads more slowly in Japanese territory
OR
Technologies already researched by other civilizations cost less
Khmer
All units start with Woodsman I and Woodsman II
Korea
All units start with City Defense I and City Defense II
+1 trade route in every city
Maya
?
Mongolia
Lower maintenance cost for military units
Native America
+1 food from plains
Netherlands
+100% trade route yield for coastal cities
Ottomans
-75% vassal maintenance
Persia
No resistance in conquered cities
Portugal
All naval units receive an extra movement point
Rome
+25% building build speed
OR
Workers build improvements 50% faster
Russia
All tiles produce at least 1 food
OR
Double production speed of workers and settlers
Spain
Cities with state religion receive +25% production
OR
All units +50% strength versus obsolete units (unfair?)
Sumeria
Farms produce +1 food
Viking
+100% gold earned from pillaging and city capture
Zulu
Enemy culture does not spread into Zulu cities (unfair?)
OR
Majority of foreign culture removed on city capture
As you can see, this list is nowhere near complete, so any feedback or suggestions would be greatly appreciated. Thanks!
PS: The numbers can be tweaked later, after I have a power for each civilization. For now, I just need to get some ideas rolling.