Unique Unit Elimination Thread

B17 23
Battering Ram 15
Berber Cavalry 18
Camel Archer 33
Carolean 35
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 15
Cossack 26
Horse Archer 19
Hussar 16
Hwacha 21
Immortal 15
Impi 29
Jaguar 24
Janissary 30
Keshik 33
Legion 2
Longbowman 34
Minutemen 21
Naresuan's Elephant 24
Pathfinder 31
Pictish Warrior 12
Sea Beggar 27
Ship of the Line 35
Siege Tower 36
Tercio 21
Winged Hussar 24

Lets save the legion and kill immortals, which arent really that good
 
B17 23
Battering Ram 15
Berber Cavalry 19 Ok Sully you think your tough? Why don't you come into my desert so I can eat your face with my berbers who will make your beard into a nice saddle decoration.
Camel Archer 33
Carolean 35
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 15
Cossack 26
Horse Archer 19
Hussar 16
Hwacha 21
Immortal 18
Impi 29
Jaguar 24
Janissary 30
Keshik 33
Legion 1
Longbowman 34
Minutemen 21
Naresuan's Elephant 24
Pathfinder 31
Pictish Warrior 9 Just don't find them very attractive compared to the other options
Sea Beggar 27
Ship of the Line 35
Siege Tower 36
Tercio 21
Winged Hussar 24

I don't want to see the Legion go I personally love the Roman Legion and I think that its really more the fact that they are swordsmen and they have the disadvantages of the swordsman. I think its sad that early warfare is nerfed because lots of the UU are early. But the Legion beats up Pikemen and makes roads this should be appreciated.
 
B17 23
Battering Ram 15
Berber Cavalry 19
Camel Archer 34
Carolean 35
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 15
Cossack 26
Horse Archer 19
Hussar 16
Hwacha 21
Immortal 18
Impi 29
Jaguar 24
Janissary 30
Keshik 33
Legion 1
Longbowman 31
Minutemen 21
Naresuan's Elephant 24
Pathfinder 31
Pictish Warrior 9
Sea Beggar 27
Ship of the Line 35
Siege Tower 36
Tercio 21
Winged Hussar 24

Camels are another unit that come in a better package. With mobility that rivals +3 range, they also have higher combat strength and a UU/UA to back them up. Bazaar allows you to field a number of these nearly free.

Yawn. There are no special rules giving privilege to longbows. They were allowed to be voted up this whole time, and now people want to leave them untouched until they are the only ones left? Besides a number of units were voted off well before their time. War Chariots were the first ones gone and a War Chariot rush is far more effective than a good portion of the UU's. And it isn't like the longbow is going to get voted off; it will still likely be in the top 5.

Fact is, the only thing the unit has going for it is the 3 range. Provides for some EZ-mode sieges in the Renaissance era, but nothing to support the Civ as a whole. While such lists are subjective, England is rarely in the top 5 best Civ list because a gimmick 3-range unit isn't enough to carry. What they do, other Civs do just as effectively along with additional bonuses on top of it.

I'd actually rate SoTL over this unit. Synergy with UA and a niche that dominates naval warfare, which gives an actual edge over competition. SoTL is already over longbows and my intention isn't to try and wipe the longbows out early, so I'll let them be for a while. I simply find other UU's, including England's other unit, to hold more value over a medieval gimmick.
 
B17 23
Battering Ram 15
Berber Cavalry 19
Camel Archer 34
Carolean 35
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 15
Cossack 26
Horse Archer 19
Hussar 16
Hwacha 21
Immortal 18
Impi 29
Jaguar 24
Janissary 30
Keshik 33
Legion 2-Probably a total waste of a vote but it's the only swordsman who stays a viable unit all the way through the medieval era. It promotes into the infantry line which means a unit built in the classical era stays strong all game because it doesn't suffer weak spots like the anti mounted line (lancers have one of the shortest periods of usefulness but the longest wait for an upgrade, come on Firaxis why hasn't this been fixed yet?) It also has a nice peace time function in the road building ability, I wish it carried over. I'd rather see the Picts and Immortals gone before these because they do suffer from that awful path.
Longbowman 31
Minutemen 21
Naresuan's Elephant 24
Pathfinder 31
Pictish Warrior 6-The FFK ability rarely makes much of a splash before it's gone, worse on defense than a regular spear, very few tiles to pillage at the beginning of the game, suffers from an awful upgrade path so after pikemen the carryover promotions are largely useless unless you can keep them alive to become helicopters but that's a long wait.
Sea Beggar 27
Ship of the Line 35
Siege Tower 36
Tercio 21
Winged Hussar 24
 
B17 23
Battering Ram 15
Berber Cavalry 19
Camel Archer 34
Carolean 32 The unit itself is good, but it goes against Sweden's peaceful goals. Going on a killing spree isn't going to help your GP generation via friendships, and this isn't quite a siege tower/Keshik unit that can wipe a continent.
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 15
Cossack 26
Horse Archer 19
Hussar 16
Hwacha 21
Immortal 18
Impi 29
Jaguar 24
Janissary 30
Keshik 34 Basically the only unit that can counter the great wall. The extra speed does a lot for you. You can move onto a hill, and still have time to shoot. You can move, shoot, pillage than move again. And of course, you could charge and kill everyone before they can jack the great wall up
Legion 2
Longbowman 31
Minutemen 21
Naresuan's Elephant 24
Pathfinder 31
Pictish Warrior 6
Sea Beggar 27
Ship of the Line 35
Siege Tower 36
Tercio 21
Winged Hussar 24
 
B17 23
Battering Ram 15
Berber Cavalry 19
Camel Archer 34
Carolean 32
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 15
Cossack 26
Horse Archer 19
Hussar 16
Hwacha 21
Immortal 15
Impi 29
Jaguar 24
Janissary 30
Keshik 34
Legion 3
Longbowman 31
Minutemen 21
Naresuan's Elephant 24
Pathfinder 31
Pictish Warrior 6-3=3 worst unit left.with the nerf on early war,these guys are not that usefull.and they lost their anti cav bonus
Sea Beggar 27
Ship of the Line 35
Siege Tower 36 +1=37 best UU introduced on BNW.for me one of the top 5 units.it makes early war (and even middle) really easy when you are playing with assyria
Tercio 21
Winged Hussar 24
Fixed the legion and imortal
 
B17 23
Battering Ram 15
Berber Cavalry 19
Camel Archer 34
Carolean 32
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 15
Cossack 26
Horse Archer 19
Hussar 13
Hwacha 21
Immortal 15
Impi 29
Jaguar 24
Janissary 30
Keshik 34
Legion 3
Longbowman 32
Minutemen 21
Naresuan's Elephant 24
Pathfinder 31
Pictish Warrior 3
Sea Beggar 27
Ship of the Line 35
Siege Tower 37
Tercio 21
Winged Hussar 24

The Longbowman is underestimated it seems. Additional range so early allows for much better defence of your territories.
 
yeah both SOTL and Longbow and stupid powerful, and honestly would have thought by now they would have done something about one civ having both these UU's + the underrated extra spy. crazy powerful civ.
 
B17 23
Battering Ram 15
Berber Cavalry 19
Camel Archer 34
Carolean 32
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 12 I'll admit it, this vote is mostly a revenge vote because cpm likes these guys, and he eliminated the Nau, which is still really good. Still, it's a knight replacement. A creative unit, but not one I've found to be overly useful.
Cossack 26
Horse Archer 19
Hussar 13
Hwacha 21
Immortal 15
Impi 29
Jaguar 24
Janissary 30
Keshik 34
Legion 3
Longbowman 32
Minutemen 21
Naresuan's Elephant 24
Pathfinder 31
Pictish Warrior 3
Sea Beggar 27
Ship of the Line 35
Siege Tower 37 I don't think I've upvoted these yet, and I've had some amazing experiences with them. These towers are really good!
Tercio 21
Winged Hussar 24
 
B17 23
Battering Ram 15
Berber Cavalry 19
Camel Archer 34
Carolean 32
Chu-Ko-Nu 33- Double the shots, double the XP
Companion Cavalry 13
Conquistador 12
Cossack 26
Horse Archer 19
Hussar 13
Hwacha 21
Immortal 15
Impi 29
Jaguar 24
Janissary 30
Keshik 34
Legion 3
Longbowman 32
Minutemen 21
Naresuan's Elephant 24
Pathfinder 31
Pictish Warrior 3
Sea Beggar 27
Ship of the Line 35
Siege Tower 34- I don't like early warmongering, and also early war has been nerfed. I also like multipurpose units, not city only units.
Tercio 21
Winged Hussar 24
 
B17 23
Battering Ram 15
Berber Cavalry 19
Camel Archer 34
Carolean 32
Chu-Ko-Nu 33
Companion Cavalry 13
Conquistador 12
Cossack 26
Horse Archer 19
Hussar 13
Hwacha 21
Immortal 15
Impi 29
Jaguar 24
Janissary 30
Keshik 34
Legion 0
Longbowman 32
Minutemen 21
Naresuan's Elephant 24
Pathfinder 32
Pictish Warrior 3
Sea Beggar 27
Ship of the Line 35
Siege Tower 34
Tercio 21
Winged Hussar 24

I like the Legion, but BNW unfortunately doesn't like melee/early war. Even as Rome I probably wouldn't actually build a melee unit until Great War Infantry (maybe a rifle or two, but I usually get Gatling guns first...).

Pathfinder on the other hand will help you out even if you never end up going to war all game. Having a completely peaceful game is a lot more likely in BNW as well.
 
It's really coming down to playstyle now isn't it?
 
B17 23
Battering Ram 15
Berber Cavalry 19
Camel Archer 34
Carolean 33
Chu-Ko-Nu 33
Companion Cavalry 13
Conquistador 12
Cossack 26
Horse Archer 19
Hussar 13
Hwacha 21
Immortal 15
Impi 29
Jaguar 24
Janissary 30
Keshik 34
Longbowman 32
Minutemen 21
Naresuan's Elephant 24
Pathfinder 32
Pictish Warrior 0
Sea Beggar 27
Ship of the Line 35
Siege Tower 34
Tercio 21
Winged Hussar 24

Caroleon is still awesome I will continue to up them until they win BUT I will up others but Caroleons is my first.

Picts sorry you are out.
 
It's really coming down to playstyle now isn't it?

Yeah. I'm going to go on a limb and say the pathfinder pulls out the dark horse victory unless the warmongers can band together and fight against it. The warmongers have to choose between CKN, longbow, camel archer, and keshik, while the peaceful players really have the pathfinder to band together for.

Although, I suppose that's a blessing and a curse. It will be getting a lot of upvotes late game, but the warmongers might want to eliminate that one before the others. Hmm, now I'm starting to reconsider my logic. Being the only peaceful superpower UU may not be great for it.
 
Yeah. I'm going to go on a limb and say the pathfinder pulls out the dark horse victory unless the warmongers can band together and fight against it. The warmongers have to choose between CKN, longbow, camel archer, and keshik, while the peaceful players really have the pathfinder to band together for.

Although, I suppose that's a blessing and a curse. It will be getting a lot of upvotes late game, but the warmongers might want to eliminate that one before the others. Hmm, now I'm starting to reconsider my logic. Being the only peaceful superpower UU may not be great for it.

Pretty nice for warmongers too though. Early comp bows with ignore terrain are pretty awesome. Still you're probably right, I'd have a hard time eliminating one of the units you listed before the pathfinder.
 
Pretty nice for warmongers too though. Early comp bows with ignore terrain are pretty awesome. Still you're probably right, I'd have a hard time eliminating one of the units you listed before the pathfinder.

It's true that it's hard to go against the all purpose pathfinder.

But I'm pretty sure that even the most peaceful of players recognize what a terror a hoard of Camels/Keshiks can be. I'm going to go ahead and guess that camels claim the victory, although I prefer the mongolian brand of cavalry.
 
B17 23
Battering Ram 15
Berber Cavalry 19
Camel Archer 34
Carolean 33
Chu-Ko-Nu 33
Companion Cavalry 13
Conquistador 12
Cossack 26
Horse Archer 19
Hussar 13
Hwacha 21
Immortal 12
Impi 29
Jaguar 24
Janissary 30
Keshik 34
Longbowman 32
Minutemen 21
Naresuan's Elephant 24
Pathfinder 33
Sea Beggar 27
Ship of the Line 35
Siege Tower 34
Tercio 21
Winged Hussar 24

Immortals come during a time when I don't build a lot of units or go to war. Double healing is nice but not enough to save it.

Pathfinders are awesome.
 
B17 23
Battering Ram 15
Berber Cavalry 19
Camel Archer 35
Carolean 33
Chu-Ko-Nu 33
Companion Cavalry 10
Conquistador 12
Cossack 26
Horse Archer 19
Hussar 13
Hwacha 21
Immortal 12
Impi 29
Jaguar 24
Janissary 30
Keshik 34
Longbowman 32
Minutemen 21
Naresuan's Elephant 24
Pathfinder 33
Sea Beggar 27
Ship of the Line 35
Siege Tower 34
Tercio 21
Winged Hussar 24

I slightly prefer Camel over Keshik. Why? Well, biggest problem with both is that they lose all promotions (except march) when upgraded to cavalry. Keshik is faster and gets promotions faster, but is also weaker. Camels don't rely on promotions as much, so it's useful even if you can't give it xp all the time. Even though it's slower, its higher strength helps it survive better if something catches it.

I don't like horsemen, i usually start using mounted units when i get chivalry, mainly because spears will brutally murder any horseman it attacks, and you know how much AI loves spears. Companion cav is just slightly faster and stronger horseman, that has GG bonus. It doesn't carry anything with upgrade (i'm not sure about GG bonus, but it's not that big deal), which is pretty important for any UU. Also, early warfare got kicked hard in BNW, which also lowers usefulness of these.
 
B17 23
Battering Ram 15
Berber Cavalry 19
Camel Archer 35
Carolean 34 This was downvoted?! Who did this to you? Who hurt you? Who hurt you... who hurt you, who hurt you... :sad:
Chu-Ko-Nu 33
Companion Cavalry 10
Conquistador 12
Cossack 26
Horse Archer 19
Hussar 13
Hwacha 21
Immortal 12 It's got a useful bonus, but it falls flat when you realize that they only become Anti Tank guns in the end, and not some strong infantry.
Impi 29
Jaguar 24
Janissary 30
Keshik 34
Longbowman 32
Minutemen 21
Naresuan's Elephant 24
Pathfinder 33
Sea Beggar 27
Ship of the Line 35
Siege Tower 34
Tercio 21
Winged Hussar 24
 
Back
Top Bottom