Unique Unit Elimination Thread

B17 22
Battering Ram 21
Berber Cavalry 21
Berserker 1
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 13 (16-3)

Conquistador 19
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 28
Keshik 36
Legion 18
Longbowman 34
Minutemen 21
Mohawk Warrior 15
Naresuan's Elephant 26
Pathfinder 33
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 33
Siege Tower 34
Tercio 21
Winged Hussar 24

Ship of the Line? Frigates already destroy everything of their era they find. They make conquering coastal AI cities much, much easier. This thing destroys everything it finds AND is even better than Frigates. +1.

-3 to Companion. Early UU's are kinda useless to me if they don't have special abilities that remain after an upgrade. It gives you faster GG, not really the best thing.
Considered voting Berserker instead, but it's +Movement was kinda useful to me in my last Denmark game, so I reconsidered. It also gives you Amphibious, and Berserker into Ski Infantry gives you an amphibious guy that gets a good bonus in defense as well as movement in snow, tundra and hills. Kinda cool if you think about.
 
B17 22
Battering Ram 21
Berber Cavalry 21
Berserker 1
Camel Archer 32
Carolean 34
Chu-Ko-Nu 35
Companion Cavalry 13
Conquistador 19
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 28
Keshik 36
Legion 15
Longbowman 34
Minutemen 21
Mohawk Warrior 15
Naresuan's Elephant 26
Pathfinder 33
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 33
Siege Tower 34
Tercio 21
Winged Hussar 24

Not the Legion's fault, just that the sword unit is in a terrible place on the tech tree. The Legion's bonus, at best, slightly counters the downsides of the base unit.
 
B17 22
Battering Ram 21
Berber Cavalry 21
Berserker 1-3= 0 ok he is dead.it is a longswordmen replacement so it gets obsolote very fast
Camel Archer 32
Carolean 34
Chu-Ko-Nu 35
Companion Cavalry 13
Conquistador 19
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 28
Keshik 36
Legion 15+1=16 making roads plus extra strength makes this unit really good.in my opinion better than the mohawk warrior
Longbowman 34
Minutemen 21
Mohawk Warrior 15
Naresuan's Elephant 26
Pathfinder 33
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 33
Siege Tower 34
Tercio 21
Winged Hussar 24
 
B17 22
Battering Ram 21
Berber Cavalry 18
Camel Archer 32
Carolean 34
Chu-Ko-Nu 35
Companion Cavalry 13
Conquistador 19
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 28
Keshik 36
Legion 16
Longbowman 34
Minutemen 21
Mohawk Warrior 15
Naresuan's Elephant 27
Pathfinder 33
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 33
Siege Tower 34
Tercio 21
Winged Hussar 24

Ok I dont have BNW but the berbers don't really seem that good. The elephant instead is a beast and makes a mounted unit really worth it!
 
Berber:gets extra strength in deserts and when figthing in your country.if you get the two situations combine they beat any other unit in the industrial era
 
Yeah, the Berber Cavalry is incredible, if you manage to get a desert start. You get a mobile unit with a total of +65% more strength if you're being attacked, which is ridiculously great. I'm surprised more people haven't voted it up.
 
I was thinking along similar lines. Era by era or unit type breakout. All the Cavalry UU's in their own bracket, Longswords in their own, etc.,

Why would that be necessary? Generally if it's the last of its type in the big list it'd probably win its bracket or era. B-17 would win modern or air, Companion Cavalry would win horsemen, Winged Hussar Lancers, Berserkers Longswords etc.

B17 22
Battering Ram 21
Berber Cavalry 18
Camel Archer 32
Carolean 34
Chu-Ko-Nu 35
Companion Cavalry 13
Conquistador 16-135 hammers for this or 106 for a settler with the same end result. Increased embarked movement or a little higher combat str might have been nice but it's really just a scout that can settle cities at a cost higher than a settler. It's a cool concept but out of Spain's set of traits this is their worst.
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 28
Keshik 36
Legion 16
Longbowman 35-No combat str reduction and rarely in the line of fire makes these better than CKNs
Minutemen 21
Mohawk Warrior 15
Naresuan's Elephant 27
Pathfinder 33
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 33
Siege Tower 34
Tercio 21
Winged Hussar 24
 
This was an undocumented change in the Beta Patch

"American Minuteman now has an additional promotion to earn points toward Golden Ages with kills."

Keep that in mind when voting for/against the Minuteman. This is starting to look like a pretty good unit!
 
Conquistador 16-135 hammers for this or 106 for a settler with the same end result. Increased embarked movement or a little higher combat str might have been nice but it's really just a scout that can settle cities at a cost higher than a settler. It's a cool concept but out of Spain's set of traits this is their worst.

There seems to be a lot of confusion about the Conquistador...yeah, sure, it costs 29 more hammers than a settler - but the important thing is that it can clear an island or area of Barbs and settle a city ALL BY ITSELF. Not only does this mean that you only have to escort one unit to where you want to settle, but since any military unit you're likely to want to use to garrison in the city will, with the settler, cost more than the Conquistador, you're actually saving hammers.
Oh, and it's even good on Pangaea maps - the Conquistador, while the same base strength as the Knight, doesn't suffer from the -33% combat penalty against cities...
 
B17 22
Battering Ram 21
Berber Cavalry 18
Camel Archer 32
Carolean 34
voted down longbow just cause i dont want them to win. besides i think chukonus are way better and upgrade faster
Chu-Ko-Nu 32 dem u CKN fanboy. U start a war.
Companion Cavalry 13
Conquistador 16
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 28
Keshik 36
Legion 16
Longbowman 36 Vote this coz this unit deserve 1st spot
Minutemen 21
Mohawk Warrior 15
Naresuan's Elephant 27
Pathfinder 33
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 33
Siege Tower 34
Tercio 21
Winged Hussar 24
 
B17 22
Battering Ram 21
Berber Cavalry 18
Camel Archer 32
Carolean 34
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 16
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 28
Keshik 36
Legion 16
Longbowman 33
Minutemen 21
Mohawk Warrior 15
Naresuan's Elephant 27
Pathfinder 34
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 33
Siege Tower 34
Tercio 21
Winged Hussar 24

Yeah, I just did that to troll you.
 
B17 22
Battering Ram 21
Berber Cavalry 18
Camel Archer 32
Carolean 34
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 16
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 28
Keshik 36
Legion 16
Longbowman 33
Minutemen 21
Mohawk Warrior 12
Naresuan's Elephant 27
Pathfinder 34
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 34
Siege Tower 34
Tercio 21
Winged Hussar 24

Mohawk Warrior: not bad, but swordsmen units are on a weird part of the tech tree, even though the Iroquois do have a UB on the same side... well, if I'm getting a sword UU, I'd rather have the Legion.

Sotl: Best ship of its era, extremely strong and extremely fast. Better than all: is ranged.
 
There seems to be a lot of confusion about the Conquistador...yeah, sure, it costs 29 more hammers than a settler - but the important thing is that it can clear an island or area of Barbs and settle a city ALL BY ITSELF. Not only does this mean that you only have to escort one unit to where you want to settle, but since any military unit you're likely to want to use to garrison in the city will, with the settler, cost more than the Conquistador, you're actually saving hammers.
Oh, and it's even good on Pangaea maps - the Conquistador, while the same base strength as the Knight, doesn't suffer from the -33% combat penalty against cities...

No, no confusion at all. Plain knights just aren't that good anymore now that longswords are stronger than them. they have no real str bonus so they're really just knights, that not suffering the city attack penalty didn't save the mandekalu cavalry either. The thing is I'm going to be building military units anyway. Using one of them to escort a settler is really not a big deal. An island full of barbs could even be cleared by a frigate most of the time. End result is do I get a city for 106 hammers or 135?

I'm not saying it's a bad unit but there aren't any really bad units left. I just have to downvote the ones that aren't that great. I've played Spain a lot, in fact they're the first civ I won a full standard ancient era deity win with. I just rarely ever felt like I got much benefit from Conquistadors. Tercios on the other hand, spam the heck out of them.
 
if i remenber well the conquistador doesn't stop city growing like settler.
 
By the time you can build conquistadors, you can build a settler in a few turns anyway. I suppose it technically is a point, as a few turns of extra growth is still extra growth.

I don't really see it as a settler replacement anyway. Seems more like a scouting unit, which if happens to discover a good settling spot can do so without waiting the 25+ turns to train a settler and move it across the map.
 
B17 22
Battering Ram 21
Berber Cavalry 18
Camel Archer 32
Carolean 34
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 16
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 28
Keshik 36
Legion 13
Longbowman 34
Minutemen 21
Mohawk Warrior 12
Naresuan's Elephant 27
Pathfinder 34
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 34
Siege Tower 34
Tercio 21
Winged Hussar 24

BNW Heavily favors war in the Industrial era over earlier wars. Bee-lining to Industrialization and upgrading to range 2 Gatling guns is pretty amazing.
 
22. Immortal
23. Tercio
24. Hwacha
25. Battering Ram
26. Companion Cavalry
27. Pictish Warrior
28. Legion
29. Mohawk Warrior
30- Berserker
31. A. F. Elephant
32. Musketeer
33. Sipahi
34. Nau
35. Norwegian Ski Infantry
36. Turtle Ship
37. War elephant
38. Cataphract
39. Dromon
40. Samurai
41. Panzer
42. Mandekalu Cavalry
43. Mehal Sefari
44. Great Galleass
45. Comanche rider
46. Kris swordsman
47. Ballista
48. Hoplite
49, Bowmen
50. Hakkas
51. Pracinha
52. Maori Warrior
53. Slinger
54. Atlatlist
55. Quinquereme
56. Landsknecht
57. Zero
58. War Chariot
 
B17 22
Battering Ram 21
Berber Cavalry 18
Camel Archer 32
Carolean 34
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 16
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 29- The 50 heal when kill is great.
Keshik 33- I never found the Keshik to be very useful. Maybe im playing them wrong, but they don't seem that good to me
Legion 13
Longbowman 34
Minutemen 21
Mohawk Warrior 12
Naresuan's Elephant 27
Pathfinder 34
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 34
Siege Tower 34
Tercio 21
Winged Hussar 24
 
B17 22
Battering Ram 21
Berber Cavalry 18
Camel Archer 32
Carolean 34
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 16
Cossack 26
Horse Archer 19
Hussar 22
Hwacha 24
Immortal 18
Impi 29 I'm surprised no one's been upvoting this lately. An extra attack before actually attacking is nothing to squat over, not to mention the additional bonuses you get with the Ikanda. Also, it's a pikeman replacement, a very good unit in its era, and best of all, you upgrade this to a rifleman, keeping the magnificent extra attack with you on a good carry-over unit (I'm looking at you, Lancer).
Jaguar 24
Janissary 29
Keshik 33
Legion 13
Longbowman 34
Minutemen 21
Mohawk Warrior 9 Is there a point to having these? Sure they don't cost iron, but its strength is actually lower than that of a pikeman, the latter falling on a more contemporary tech route. Besides, upgrading it will require iron.
Naresuan's Elephant 27
Pathfinder 34
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 34
Siege Tower 34
Tercio 21
Winged Hussar 24
 
B17 22
Battering Ram 21
Berber Cavalry 18
Camel Archer 33 If you need an explanation, you've probably never used one.
Carolean 34
Chu-Ko-Nu 32
Companion Cavalry 13
Conquistador 16
Cossack 26
Horse Archer 19
Hussar 20 While it may sometimes be useful, overall, the bonus is not as great as the other units that are still left.
Hwacha 24
Immortal 18
Impi 29
Jaguar 24
Janissary 29
Keshik 33
Legion 13
Longbowman 34
Minutemen 21
Mohawk Warrior 9
Naresuan's Elephant 27
Pathfinder 34
Pictish Warrior 13
Sea Beggar 27
Ship of the Line 34
Siege Tower 34
Tercio 21
Winged Hussar 24
 
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