Unique Unit Elimination Thread

Yep, I think that is the main difference in opinion between a lot of these top units. I don't mind holding ground, so camels/chu's work better for me. But players who would rather take the free pot-shots from the sidelines, the value of keshiks/longbows is clear. I figure if I'm getting my guys one-shot killed and need the +1 range to even function, something is going terribly wrong anyway.
 
Some interesting logic here... battering rams out before units like the hwacha? Really? It's more dominant than just about any UU in its given era but to each his own I suppose.

ITT: People who have never played as Atilla
 
B17 18
Berber Cavalry 17
Camel Archer 34
Carolean 35
Chu-Ko-Nu 35
Conquistador 7
Cossack 27
Horse Archer 16
Hussar 10
Hwacha 9
Immortal 7
Impi 34
Jaguar 22 Too good synergy with the Aztecs, plus if you spam them you end up with a super melee line all game.
Janissary 31
Keshik 35
Longbowman 36
Minutemen 22
Naresuan's Elephant 22
Pathfinder 33
Sea Beggar 26
Ship of the Line 36
Siege Tower 34
Tercio 7 I almost never come across enough mounted units to make this useful enough, although I admit that may be because I'm a King player
Winged Hussar 24

Also, very long time lurker, been trailing this thread since it started. Keep it up guys.
 
B17 18
Berber Cavalry 17
Camel Archer 35- The camel archers extra strength beats the keshiks movement. sure, keshik gets logistics faster, but camel archers are better when you produce them which is when you need it, not 3 promos later.
Carolean 35
Chu-Ko-Nu 35
Conquistador 7
Cossack 27
Horse Archer 16
Hussar 10
Hwacha 9
Immortal 7
Impi 34
Jaguar 18- Spamming warriors hurts your early game way too much.
Janissary 31
Keshik 35
Longbowman 36
Minutemen 22
Naresuan's Elephant 22
Pathfinder 33
Sea Beggar 26
Ship of the Line 36
Siege Tower 34
Tercio 10
Winged Hussar 24
 
I'm also pretty surprised so many people downed the Ram. I think if the horse archer was docked from the huns and replaced with a nice, fitting UB, people would still play huns. But if the Ram was replaced by a nice fitting UB, there'd be little to no advantage to the huns. Horse archers are fast, but they can't dodge shots. Also, a big reason to why the rams were downvoted was purely because Siege towers were better... Doesn't even make sense.




B17 18
Berber Cavalry 17
Camel Archer 35
Carolean 35
Chu-Ko-Nu 35
Conquistador 7
Cossack 27
Horse Archer 16
Hussar 10
Hwacha 9
Immortal 7
Impi 34
Jaguar 18
Janissary 31
Keshik 35
Longbowman 36
Minutemen 22
Naresuan's Elephant 22
Pathfinder 33
Sea Beggar 26
Ship of the Line 36
Siege Tower 35 Have to upvote these again. Free cities.
Tercio 7 Just never found these useful.
Winged Hussar 24
 
B17 18
Berber Cavalry 17
Camel Archer 35
Carolean 35+1=36
Chu-Ko-Nu 35
Conquistador 7
Cossack 27
Horse Archer 16
Hussar 10
Hwacha 9-3=6
Immortal 7
Impi 34
Jaguar 18
Janissary 31
Keshik 35
Longbowman 36
Minutemen 22
Naresuan's Elephant 22
Pathfinder 33
Sea Beggar 26
Ship of the Line 36
Siege Tower 35
Tercio 7
Winged Hussar 24
 
I'm also pretty surprised so many people downed the Ram. I think if the horse archer was docked from the huns and replaced with a nice, fitting UB, people would still play huns. But if the Ram was replaced by a nice fitting UB, there'd be little to no advantage to the huns. Horse archers are fast, but they can't dodge shots. Also, a big reason to why the rams were downvoted was purely because Siege towers were better... Doesn't even make sense.

Just get military tradition and build a barracks before pumping out horse archers. That way you can start them with accuracy 2 and get to logistics fast. Once you have logistics they work just like CA/Keshiks. They're pretty good through most of the medieval era too. I took out medieval era Siam on immortal with 5 logistics enabled horse archers and a horseman once. He even had a few stampys. Took a lot of shooting and retreating to kill those things. I think Rammy was playing cultural though because the idiot AI was still trying to build wonders even while I was whittling down his capital.

I understand why the horse archer isn't gone but the ram getting eliminated before immortals, minutemen or winged hussars just confuses me. The ram is what enables Attila to clear a continent in under 100 turns on standard speed. Those units I mentioned are great and all but none of them have the game changing impact the ram does.
 
B17 18
Berber Cavalry 17
Camel Archer 35
Carolean 36
Chu-Ko-Nu 36
Conquistador 7
Cossack 27
Horse Archer 16
Hussar 10
Hwacha 3
Immortal 7
Impi 34
Jaguar 18
Janissary 31
Keshik 35
Longbowman 36
Minutemen 22
Naresuan's Elephant 22
Pathfinder 33
Sea Beggar 26
Ship of the Line 36
Siege Tower 35
Tercio 7
Winged Hussar 24

CKN: I've explained this already, certainly top 5 unit.

Hwacha: Siege unit that can't siege? Ehhh... Okay, it's pretty good when turtling, but it also leaves Korea without real siege weapon for entire era. Trend of Korea seems to be to take out some important parts of their UU's (caravel that can't explore, siege unit that isn't good against cities) and then just give extra strength. What if i wanted to eliminate my neighbor in medieval?
 
B17 18
Berber Cavalry 17
Camel Archer 35
Carolean 36
Chu-Ko-Nu 37 Twice the attacking power of an already dominant unit in the era
Conquistador 7
Cossack 27
Horse Archer 16
Hussar 10
Hwacha 0 bye bye
Immortal 7
Impi 34
Jaguar 18
Janissary 31
Keshik 35
Longbowman 36
Minutemen 22
Naresuan's Elephant 22
Pathfinder 33
Sea Beggar 26
Ship of the Line 36
Siege Tower 35
Tercio 7
Winged Hussar 24
 
B17 18
Berber Cavalry 17
Camel Archer 35
Carolean 36
Chu-Ko-Nu 37 Twice the attacking power of an already dominant unit in the era
Conquistador 7
Cossack 27
Horse Archer 16
Hussar 10
Immortal 4
Impi 34
Jaguar 19
Janissary 31
Keshik 35
Longbowman 36
Minutemen 22
Naresuan's Elephant 23
Pathfinder 33
Sea Beggar 26
Ship of the Line 36
Siege Tower 35
Tercio 4
Winged Hussar 24

I thint you missed chiphet's vote
 
B17 18
Berber Cavalry 17
Camel Archer 35
Carolean 36
Chu-Ko-Nu 37
Conquistador 4
Cossack 27
Horse Archer 16
Hussar 10
Immortal 4
Impi 34
Jaguar 19
Janissary 31
Keshik 35
Longbowman 37
Minutemen 22
Naresuan's Elephant 23
Pathfinder 33
Sea Beggar 26
Ship of the Line 36
Siege Tower 35
Tercio 4
Winged Hussar 24

Conquistador: Settling is meh unless it's terra

I think longbows are almost guaranteed top 3, and have a solid shot at #1. 3 range that early is too good.
 
B17 18
Berber Cavalry 17
Camel Archer 35
Carolean 36
Chu-Ko-Nu 37
Conquistador 4
Cossack 27
Horse Archer 16
Hussar 10
Immortal 4 -3=1 not a excellent UU and have a horrible upgrade path
Impi 34
Jaguar 19
Janissary 31+1=32 vampire musketman that makes war really easy with the ottomans.the best musketman replacement
Keshik 35
Longbowman 37
Minutemen 22
Naresuan's Elephant 23
Pathfinder 33
Sea Beggar 26
Ship of the Line 36
Siege Tower 35
Tercio 4
Winged hussar 24
 
B17 18
Berber Cavalry 17
Camel Archer 35
Carolean 36
Chu-Ko-Nu 37
Conquistador 4
Cossack 27
Horse Archer 16
Hussar 10
Immortal 4
Impi 34
Jaguar 19
Janissary 31
Keshik 35
Longbowman 37
Minutemen 22
Naresuan's Elephant 23
Pathfinder 34
Sea Beggar 26
Ship of the Line 36
Siege Tower 35
Tercio 1
Winged Hussar 24

I'd rather use Gatling Guns than Tercio.

The Pathfinder is great for warmongering and peacemongering. Guaranteed early culture from ruin + upgrade to comp bow. Once the ruins are spent they will have no trouble pummeling whoever was unfortunate enough to spawn near you.
 
B17 18
Berber Cavalry 17
Camel Archer 35
Carolean 36
Chu-Ko-Nu 37
Conquistador 4
Cossack 27
Horse Archer 16
Hussar 10
Immortal 3
Impi 34
Jaguar 19
Janissary 33
Keshik 35
Longbowman 37
Minutemen 19
Naresuan's Elephant 23
Pathfinder 34
Sea Beggar 26
Ship of the Line 36
Siege Tower 35
Tercio 1
Winged Hussar 24

I always base most of my warring around the time Musketmen come out so my favorite Civs are the ones with UU's of those type.

Minutemen just don't carry the punch you need in confrontational battles, they're more like glorified scouts. If I'm going to use a UU Musketman then I want that to be strong infantry!

Jannisarys are much better with their healing promotion, plus it sticks with them when you upgrade to riflemen. Though if I had the choice of any of them I'd honestly choose musketeers since they just rampage through anything.
 
B17 18
Berber Cavalry 17
Camel Archer 35
Carolean 36
Chu-Ko-Nu 37
Conquistador 4
Cossack 27
Horse Archer 16
Hussar 10
Immortal 3
Impi 34
Jaguar 19
Janissary 33
Keshik 35
Longbowman 38
Minutemen 20
Naresuan's Elephant 23
Pathfinder 34
Sea Beggar 26
Ship of the Line 36
Siege Tower 35
Tercio -2
Winged Hussar 24

Longbowman and Cho-Ko-Nu are the two strongest UU, for me. I think they deserve to be 1st and 2nd.
 
B17 18
Berber Cavalry 17
Camel Archer 35
Carolean 36
Chu-Ko-Nu 37
Conquistador 1 In combat it's really just a knight. I like a UU that gives me a tactical or str advantage. This one does neither.
Cossack 27
Horse Archer 17-I described why I liked these a few posts back. With logistics they become early CA/Keshiks. It's pretty easy to get it too since they start with that free accuracy promotion. Get military tradition and build a barracks before pumping them out. Their usefulness can even outlast the Ram.
Hussar 10
Immortal 3
Impi 34
Jaguar 19
Janissary 33
Keshik 35
Longbowman 38
Minutemen 20
Naresuan's Elephant 23
Pathfinder 34
Sea Beggar 26
Ship of the Line 36
Siege Tower 35
Winged Hussar 24
 
B17 18
Berber Cavalry 17
Camel Archer 35
Carolean 36
Chu-Ko-Nu 37
Conquistador 0 The only bonus that is in any way useful in real games is the extra sight. That's not a good thing.
Cossack 27
Horse Archer 17
Hussar 10
Immortal 3
Impi 34
Jaguar 20 Ancient era Janissaries with woodsman as well? Yes please. Edit: to people saying they don't want to build too many too soon, they don't obsolete at ironworking, you can wait till metal casting to spam them, which is mid way through the medieval, usually after education for me.
Janissary 33
Keshik 35
Longbowman 38
Minutemen 20
Naresuan's Elephant 23
Pathfinder 34
Sea Beggar 26
Ship of the Line 36
Siege Tower 35
Winged Hussar 24
 
B17 18
Berber Cavalry 17
Camel Archer 35
Carolean 36
Chu-Ko-Nu 37
Cossack 27
Horse Archer 17
Hussar 10
Immortal 3
Impi 34
Jaguar 20
Janissary 34 One of my favorite units, they're healing ability makes them top of the line, and a favorite during my games as the Ottomans.
Keshik 33 They always seemed pretty useless to me...:think:
Longbowman 38
Minutemen 20
Naresuan's Elephant 23
Pathfinder 34
Sea Beggar 26
Ship of the Line 36
Siege Tower 35
Winged Hussar 24
 
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