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Unique Unit Elimination Thread

Discussion in 'Civ5 - General Discussions' started by BasedGod, Sep 11, 2013.

  1. Sake

    Sake Warlord

    Joined:
    Oct 6, 2012
    Messages:
    145
    B17 6
    Camel Archer 36
    Carolean 35
    Chu-Ko-Nu 41
    Cossack 19
    Impi 37 - Will fight with carolean and janissary for best infantry UU.Truly amazing unit when combined with ikanda's promotions.
    Jaguar 6
    Janissary 37
    Keshik 37
    Longbowman 38
    Minutemen 2
    Naresuan's Elephant 21
    Pathfinder 37
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 33
    Winged Hussar 13 - I like them, not their upgrade path. If you have to wait 3 eras for next upgrade, there's something wrong. Awesome unit, that can even dominate on late renaissance (that's saying a lot for lancer UU), but they will be sitting useless when GWI comes to field. If you patiently wait 3 eras, you will get nice helicopters, but during that time they will just eat your gpt.
     
  2. Jamesson

    Jamesson Chieftain

    Joined:
    Aug 20, 2013
    Messages:
    29
    B17 6
    Camel Archer 36
    Carolean 35
    Chu-Ko-Nu 41
    Cossack 19
    Impi 37
    Jaguar 6
    Janissary 37
    Keshik 37
    Longbowman 39 - Still the best
    Minutemen 0 - I like this unit, but it's obviously going to go soon and isn't too good compared to what's left either
    Naresuan's Elephant 21
    Pathfinder 37
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 33
    Winged Hussar 13
     
  3. TheGrandWazoo

    TheGrandWazoo Warlord

    Joined:
    Mar 4, 2013
    Messages:
    166
    Location:
    London
    B17 3
    Camel Archer 36
    Carolean 35
    Chu-Ko-Nu 41
    Cossack 19
    Impi 37
    Jaguar 6
    Janissary 37
    Keshik 37
    Longbowman 39
    Naresuan's Elephant 21
    Pathfinder 37
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
    Winged Hussar 13

    B17. It's not bad. But it's the worst left, as it comes fairly late when you'd probably win without it so it doesn't really change the game.

    Siege Tower. You can create a whole strategy around this. Beeline them, and take cities to fill techs you missed. 2 or more of these will terrify enemy cities. It's expensive to go to war early game, but you'll be making a lot of money by taking cities down so quickly.
     
  4. Chippeth

    Chippeth Chieftain

    Joined:
    Aug 24, 2011
    Messages:
    21
    Location:
    Liverpool
    B17 3
    Camel Archer 36
    Carolean 35
    Chu-Ko-Nu 41
    Cossack 16
    Impi 37
    Jaguar 6
    Janissary 38
    Keshik 37
    Longbowman 39
    Naresuan's Elephant 21
    Pathfinder 37
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
    Winged Hussar 13

    Janissaries are what make the Ottomans more than a gimmicky civ, in my opinion. Amazing when going on a late game conquest spree.

    On the other hand, I have never really found myself utilising any type of Cavalry. Might be down to playstyle, but I find the remaining UUs see more use in my games. Even the Hussar.

    Also, quick question: why do people believe that the Tercio and Musketeer are better UUs than the Minuteman? I never really thought either were as useful, especially Musketeer.
     
  5. bozosmithy

    bozosmithy Chieftain

    Joined:
    Nov 7, 2011
    Messages:
    45
    B17 3
    Camel Archer 36
    Carolean 35
    Chu-Ko-Nu 41
    Cossack 16
    Impi 37
    Jaguar 5 too early for me
    Janissary 38
    Keshik 37
    Longbowman 40 Make a few of these before machine guns your laughing
    Naresuan's Elephant 21
    Pathfinder 37
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
    Winged Hussar 13
     
  6. VicRatlhead5199

    VicRatlhead5199 King

    Joined:
    Jun 12, 2013
    Messages:
    966
    Location:
    Michigan
    B17 0 If you have the ability to spam bombers you're more than likely already in a position of power. I don't feel like these change the balance much. It's also a long time to wait for a UU.
    Camel Archer 36
    Carolean 35
    Chu-Ko-Nu 41
    Cossack 16
    Impi 37
    Jaguar 5
    Janissary 38
    Keshik 37
    Longbowman 41 A lot of the debate betw these and CKNs has been focused on promotions, who will get them faster, who's stronger, etc. The truth is even with military tradition and an armory only a few of either unit are going to hit level 4 before being upgraded to gats. In my opinion a 2 range gat is just more useful than a 1 range gat that can attack twice. Mainly because they aren't competing with melee units for attack position and are more effective when being used as a garrison. Every longbowman that upgrades will have 2 range including ones in garrisons who've never seen any action at all. Longbows are stronger, can avoid taking damage and upgrade to better gatling guns.
    Naresuan's Elephant 21
    Pathfinder 37
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
    Winged Hussar 13

    I really like that a lot of the units left are Vanilla or pre G&K DLC units. Just goes to show that the game is more balanced between old and new than some people think. 6 of the top ten are pre G&K :)
     
  7. Pepo

    Pepo Prince

    Joined:
    Nov 27, 2012
    Messages:
    335
    Camel Archer 36+1= 37 a really good unit.even better than keshisk
    Carolean 35
    Chu-Ko-Nu 41
    Cossack 16
    Impi 37
    Jaguar 5 -3=2 all the units left are really good but IMO this unit is the worst.really the best thing of the jaguar are the cool bonuses it gets,but it gets obsololete quickly and if you build enougth to keep a good army,your economy will suffer
    Janissary 38
    Keshik 37
    Longbowman 41
    Naresuan's Elephant 21
    Pathfinder 37
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
    Winged Hussar 13
     
  8. BUDISMYBUDDY

    BUDISMYBUDDY Chieftain

    Joined:
    Sep 2, 2013
    Messages:
    77
    Camel Archer 36+1= 37 a really good unit.even better than keshisk
    Carolean 35
    Chu-Ko-Nu 41
    Cossack 16
    Impi 37
    Jaguar 2-3= so long even though i think you are a great unit, others dont agree
    Janissary 38
    Keshik 37+1= 38 i am gonna stay voting these up because i just love them especially with khans
    Longbowman 41
    Naresuan's Elephant 21
    Pathfinder 37
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
    Winged Hussar 13
     
  9. Teagen

    Teagen Warlord

    Joined:
    Apr 6, 2011
    Messages:
    137
    Camel Archer 37
    Carolean 35
    Chu-Ko-Nu 41
    Cossack 13 I would honestly say this the "worst" of what's left...it seems to only help you win fights you'd win anyway quicker, which isn't bad...but there are better UU's.
    Impi 37
    Janissary 39 I like Musketmen units, so I gotta go with this
    Keshik 38
    Longbowman 41
    Naresuan's Elephant 21
    Pathfinder 37
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
    Winged Hussar 13
     
  10. Matthew.

    Matthew. Deity

    Joined:
    Sep 14, 2011
    Messages:
    2,179
    Camel Archer 37
    Carolean 35
    Chu-Ko-Nu 42
    Cossack 13
    Impi 37
    Janissary 39
    Keshik 38
    Longbowman 41
    Naresuan's Elephant 21
    Pathfinder 37
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
    Winged Hussar 10

    More Chu love! Range is overrated once you hit Gatling anyway. Artillery/Bomber spam will be doing most of the damage (to anything left that survived medieval, that is ;)). Just pick up march and use Chu-Gatling as your pseudo-melee blitz/march front line. If they manage to get +1 range, then all the better :D

    Had to vote either Cossack or Winger, and had to go with Winger primarily for upgrade path. Granted, Cossack take a while to upgrade, too, but when you do they will be more useful for the late-game trek from city to city so may as well have promotions stacked on the unit that will carry over. I suppose highly upgraded anti-tank Wingers would be okay for a peaceful game, but how many people pick up anti-tank guns in smaller/peaceful games?
     
  11. jlim201

    jlim201 King

    Joined:
    Sep 14, 2013
    Messages:
    825
    Location:
    Somewhere North of the South Pole
    10. Siege Tower
    11. Sea Beggar
    12. Naresuan's Elephant
    13. Cossack
    14. Winged Hussar
    15. Jaguar
    16. B17
    17. Minuteman
    18. Horse Archer
    19. Hussar
    20. Berber Cavalry
    21. Immortal
    22. Conquistador
    23. Tercio
    24. Hwacha
    25. Battering Ram
    26. Companion Cavalry
    27. Pictish Warrior
    28. Legion
    29. Mohawk Warrior
    30- Berserker
    31. A. F. Elephant
    32. Musketeer
    33. Sipahi
    34. Nau
    35. Norwegian Ski Infantry
    36. Turtle Ship
    37. War elephant
    38. Cataphract
    39. Dromon
    40. Samurai
    41. Panzer
    42. Mandekalu Cavalry
    43. Mehal Sefari
    44. Great Galleass
    45. Comanche rider
    46. Kris swordsman
    47. Ballista
    48. Hoplite
    49, Bowmen
    50. Hakkas
    51. Pracinha
    52. Maori Warrior
    53. Slinger
    54. Atlatlist
    55. Quinquereme
    56. Landsknecht
    57. Zero
    58. War Chariot

    Best Plane- B17
    Best Siege Unit- Siege Tower
    Best Ranged Ship- Ship of the Line
    Best Melee ship- Sea Beggar
    Best Melee Mounted Unit- Naresuan's Elephant
    Best Ranged Mounted Unit-
    Best Melee Unit-
    Best Archery Unit-
    Best Land Unit
    Best Naval Unit- Ship of the Line

    Best Ancient- Pathfinder
    Best Classical- Siege Tower
    Best Medieval- 6
    Best Renaissance- 3
    Best Industrial- Carolean
    Best Atomic- B17

    Worst Plane- Zero
    Worst Siege Unit- Ballistae
    Worst Ranged Ship- Great Galleass
    Worst Melee Ship- Quinquereme
    Worst Melee Mounted- Hakkapellita
    Worst Ranged Mounted- War Chariot
    Worst Melee Unit- Landsknecht (Maori Warrior)
    Worst Archery Unit- Atlatlist

    Worst Ancient- War Chariot
    Worst Classical- Ballistae
    Worst Medieval- Landsknecht (
    Worst Renaissance- Turtle Ship
    Worst Industrial- Hakkapellita
    Worst Atomic- Zero
     
  12. jlim201

    jlim201 King

    Joined:
    Sep 14, 2013
    Messages:
    825
    Location:
    Somewhere North of the South Pole
    Camel Archer 37
    Carolean 35
    Chu-Ko-Nu 42
    Cossack 13
    Impi 37
    Janissary 39
    Keshik 38
    Longbowman 41
    Naresuan's Elephant 21
    Pathfinder 38- Getting a combined scout warrior is amazing early game, and it can pick its promotions.
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
    Winged Hussar 7- I really like it, but its still a lancer.
     
  13. cpm4001

    cpm4001 Goggleman

    Joined:
    May 27, 2013
    Messages:
    2,004
    Location:
    Not here
    Camel Archer 37
    Carolean 35 + 1 = 36
    Chu-Ko-Nu 42
    Cossack 13
    Impi 37
    Janissary 39
    Keshik 38
    Longbowman 41
    Naresuan's Elephant 21 - 3 = 18
    Pathfinder 38
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
    Winged Hussar 7

    Already explained why I feel the way I do about the Caroleans and Naresuan's Elephants. Wish I could save the Hussar, but everyone hates 'em for some reason...ah well. Can't have everything.
     
  14. DeathwatchBob

    DeathwatchBob Chieftain

    Joined:
    Oct 2, 2013
    Messages:
    61
    Camel Archer 37
    Carolean 36
    Chu-Ko-Nu 42
    Cossack 13
    Impi 37
    Janissary 39
    Keshik 38
    Longbowman 41
    Naresuan's Elephant 18
    Pathfinder 39
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
    Winged Hussar 4

    Pathfinder boosts your game regardless of your VC.

    I think Winged Hussar is cool as well, but sadly the lancer line is just not that relevant.
     
  15. Frossa

    Frossa Prince

    Joined:
    Apr 29, 2012
    Messages:
    411
    Gender:
    Male
    Location:
    Sweden
    Camel Archer 37
    Carolean 37
    Chu-Ko-Nu 42
    Cossack 13
    Impi 37
    Janissary 39
    Keshik 38
    Longbowman 41
    Naresuan's Elephant 18
    Pathfinder 39
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
    Winged Hussar 1 Attempted coup de grace.
     
  16. Jernfrau

    Jernfrau Chieftain

    Joined:
    Oct 14, 2013
    Messages:
    40
    Location:
    Norfolk
    Camel Archer 37
    Carolean 37
    Chu-Ko-Nu 42
    Cossack 13
    Impi 37
    Janissary 39
    Keshik 38
    Longbowman 41
    Naresuan's Elephant 18
    Pathfinder 40 This is immensely helpful for every situation
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
    Winged Hussar 0 Goodnight sweet prince
     
  17. fuzzatron717

    fuzzatron717 Holy Warrior

    Joined:
    Mar 30, 2012
    Messages:
    1,024
    Location:
    Canada, eh
    Camel Archer 37
    Carolean 38 LIVE!!!
    Chu-Ko-Nu 42
    Cossack 13
    Impi 37
    Janissary 36 DIE!!!
    Keshik 38
    Longbowman 41
    Naresuan's Elephant 18
    Pathfinder 40
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
     
  18. arand86

    arand86 Warlord

    Joined:
    Jul 22, 2013
    Messages:
    278
    Camel Archer 37
    Carolean 38
    Chu-Ko-Nu 42
    Cossack 10 Nice unit, but not consequential enough to keep going.
    Impi 37
    Janissary 36
    Keshik 39 Keshiks must live. And they always do, is the thing. You could run a Keshik swarm into hills/forests and attack a city, and you'd still come out with all your men. If you pre-build chariot archers, these can start with quite a bit of EXP and rack them up in bunches fast. And worst off all, there basically isn't a defense. Not great wall, you can't use infantry to kill them as they'd get mowed, hell, you can't even run knights at them since they could keep speed with a knight and still have time to shoot.
    Longbowman 41
    Naresuan's Elephant 18
    Pathfinder 40
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
     
  19. sendos

    sendos Immortal

    Joined:
    Aug 12, 2008
    Messages:
    1,393
    Location:
    Melbourne, Australia
    Loving this vote a lot!

    Camel Archer 37
    Carolean 38
    Chu-Ko-Nu 42
    Cossack 10
    Impi 37
    Janissary 36
    Keshik 40 Another unit joins the 40's club. :p
    Longbowman 41
    Naresuan's Elephant 15 - I was considering voting down Cossack, but I voted that up earlier. I would be wasting my votes a bit. Anyway, I think this unit loses its edge in the industrial era.
    Pathfinder 40
    Sea Beggar 27
    Ship of the Line 34
    Siege Tower 34
     
  20. jlim201

    jlim201 King

    Joined:
    Sep 14, 2013
    Messages:
    825
    Location:
    Somewhere North of the South Pole
    Naresuan's Elephant 15 - I was considering voting down Cossack, but I voted that up earlier. I would be wasting my votes a bit. Anyway, I think this unit loses its edge in the industrial era.


    Duh, it's a medieval unit. Almost all other units can last max 2eras
     

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