Unique Unit Elimination Thread

Discussion in 'Civ5 - General Discussions' started by BasedGod, Sep 11, 2013.

  1. Teagen

    Teagen Warlord

    Joined:
    Apr 6, 2011
    Messages:
    137
    Camel Archer 22
    Chu-Ko-Nu 26
    Impi 1
    Keshik 19
    Longbowman 12
     
  2. Jernfrau

    Jernfrau Chieftain

    Joined:
    Oct 14, 2013
    Messages:
    40
    Location:
    Norfolk
    Camel Archer 22
    Chu-Ko-Nu 23 These guys are good when they set up are good, but it is possible to disrupt them with proper defence
    Impi 1
    Keshik 19
    Longbowman 13 These guys are nightmare to defend, they can set up right quick.
     
  3. whyidie

    whyidie Emperor

    Joined:
    Dec 10, 2003
    Messages:
    1,185
    Camel Archer 22
    Chu-Ko-Nu 23
    Impi 1
    Keshik 20
    Longbowman 10

    Would love to downvote the Impi, but since I have not played with them nor against them in another humans hands, I'll recuse myself.

    Downvote to Longbowman. Great unit, certainly top 5, but the terrain limitations hold it back.

    Up to Keshik. Swim in promotions. Use them properly and you'll have the most promoted units you'll ever have. No need for barracks, no need for Heroic Epic, just build them as they are and watch the promotions roll in. Upgrade path isn't terrible as they turn into tanks and if you're a terrible player like I am, the game may last long enough to turn them into super Promo'd giant death robots. Fun.
     
  4. JimBobV

    JimBobV Warlord

    Joined:
    Oct 9, 2013
    Messages:
    160
    Camel Archer 22
    Chu-Ko-Nu 23
    Impi 1
    Keshik 17 A couple longbowman have the advantage against them here. Still an awesome unit though
    Longbowman 11 Well, because they have a slight advantage over a Keshik. With their range, a couple of upgrades will make them very powerful.
     
  5. Sake

    Sake Warlord

    Joined:
    Oct 6, 2012
    Messages:
    145
    Camel Archer 22
    Chu-Ko-Nu 24
    Impi 0
    Keshik 17
    Longbowman 11

    I love Impi, but ranged units are superior to melee. If ikanda promos do not count and we think about Impi as a CS gift, then any of the other remaining units are better.
     
  6. jlim201

    jlim201 King

    Joined:
    Sep 14, 2013
    Messages:
    825
    Location:
    Somewhere North of the South Pole
    1.
    2.
    3.
    4.
    5. Impi
    6. Janissary
    7. Pathfinder
    8. Carolean
    9. Siege Tower
    10. Ship of the Line
    11. Sea Beggar
    12. Naresuan's Elephant
    13. Cossack
    14. Winged Hussar
    15. Jaguar
    16. B17
    17. Minuteman
    18. Horse Archer
    19. Hussar
    20. Berber Cavalry
    21. Immortal
    22. Conquistador
    23. Tercio
    24. Hwacha
    25. Battering Ram
    26. Companion Cavalry
    27. Pictish Warrior
    28. Legion
    29. Mohawk Warrior
    30- Berserker
    31. A. F. Elephant
    32. Musketeer
    33. Sipahi
    34. Nau
    35. Norwegian Ski Infantry
    36. Turtle Ship
    37. War elephant
    38. Cataphract
    39. Dromon
    40. Samurai
    41. Panzer
    42. Mandekalu Cavalry
    43. Mehal Sefari
    44. Great Galleass
    45. Comanche rider
    46. Kris swordsman
    47. Ballista
    48. Hoplite
    49, Bowmen
    50. Hakkas
    51. Pracinha
    52. Maori Warrior
    53. Slinger
    54. Atlatlist
    55. Quinquereme
    56. Landsknecht
    57. Zero
    58. War Chariot

    Best Plane- B17
    Best Siege Unit- Siege Tower
    Best Ranged Ship- Ship of the Line
    Best Melee ship- Sea Beggar
    Best Melee Mounted Unit- Naresuan's Elephant
    Best Ranged Mounted Unit-
    Best Melee Unit- Impi
    Best Archery Unit-
    Best Land Unit
    Best Naval Unit- Ship of the Line

    Best Ancient- Pathfinder
    Best Classical- Siege Tower
    Best Medieval- 4
    Best Renaissance- Janissary
    Best Industrial- Carolean
    Best Atomic- B17

    Worst Plane- Zero
    Worst Siege Unit- Ballistae
    Worst Ranged Ship- Great Galleass
    Worst Melee Ship- Quinquereme
    Worst Melee Mounted- Hakkapellita
    Worst Ranged Mounted- War Chariot
    Worst Melee Unit- Landsknecht (Maori Warrior)
    Worst Archery Unit- Atlatlist

    Worst Ancient- War Chariot
    Worst Classical- Ballistae
    Worst Medieval- Landsknecht (
    Worst Renaissance- Turtle Ship
    Worst Industrial- Hakkapellita
    Worst Atomic- Zero
     
  7. striker4life360

    striker4life360 Chieftain

    Joined:
    Oct 14, 2013
    Messages:
    31
    Camel Archer 22
    Chu-Ko-Nu 25
    Keshik 17
    Longbowman 8
     
  8. JimBobV

    JimBobV Warlord

    Joined:
    Oct 9, 2013
    Messages:
    160
    Nooo! Don't kill the longbowman [pissed]
     
  9. Lord Xavius

    Lord Xavius Mostly Lurking

    Joined:
    Mar 13, 2010
    Messages:
    572
    Location:
    The Internet
    Camel Archer 22
    Chu-Ko-Nu 26 (It's fun to play with double attack right away, and I like the flavor)
    Keshik 17
    Longbowman 5 (I like you, Longbowman... but not more than the rest, sorry, when it comes to unique Medieval archery units (what a specific category this turned into) you're not in the Top 3)
     
  10. Pepo

    Pepo Prince

    Joined:
    Nov 27, 2012
    Messages:
    335
    Camel Archer 22
    Chu-Ko-Nu 26-3=23 many reasons given...the double attack works half the times
    Keshik 17
    Longbowman 5+1=6 great range better than more attacks
     
  11. redwings1340

    redwings1340 Emperor

    Joined:
    Sep 24, 2011
    Messages:
    1,408
    Location:
    Maryland
    Camel Archer 22
    Chu-Ko-Nu 23
    Keshik 17
    Longbowman 6
    I played a game as China with a city state that gifted me longbows. Aside from the fact that this game was extremely awesome (I had Mount Kilimanjaro as well), I found the longbows to be more useful than the Chus in this game. You're moving the Chus too much to get them full use of their double attack, while a well placed longbow on a hill can clear out a huge area around it. Upgrading to 2 range gattling guns was also really awesome.
     
  12. Sake

    Sake Warlord

    Joined:
    Oct 6, 2012
    Messages:
    145
    Why i'm always so unlucky that military CS's just give me hakkas and companion cavalry while others get longbows and such? :cry:
     
  13. Pepo

    Pepo Prince

    Joined:
    Nov 27, 2012
    Messages:
    335
    red wings you skipped my vote :|
     
  14. jlim201

    jlim201 King

    Joined:
    Sep 14, 2013
    Messages:
    825
    Location:
    Somewhere North of the South Pole
    I usually get Kris Swordsmen, Landsknechts (Pre Patch), Mohawk Warriors, Maori Warriors and Pracinhas. Not a very good bunch. The best I have gotten are Impis and Naresuans Elephant.
     
  15. Skritt

    Skritt Chieftain

    Joined:
    Oct 22, 2013
    Messages:
    7
    Camel Archer 22
    Chu-Ko-Nu 17
    Keshik 18
    Longbowman 7

    All of these units are extremely good (that's why they're in top 4 after all), so it comes down to preference now. As I like to play aggressively the more defensive units are weaker IMO. Chu-Ko-Nu's are great on the defense but aren't as good as the other 3 offensively because you can't move and shoot 2 times. This is also why I believe Keshiks are the best unit in-game as they get more promotions, generate more Great Generals and don't have a penalty on cities. With Mongolia you don't ever have to build siege units while Arabia might have to sometimes to take some stronger cities.
     
  16. Josh123914

    Josh123914 Chieftain

    Joined:
    Jun 23, 2013
    Messages:
    47
    Location:
    Ireland
    Camel Archer 22
    Chu-Ko-Nu 14
    Keshik 18
    Longbowman 8

    When I vote down the Chus its not that I don't like them, its just I find them to be inferior to the other 3 (though China's UA does buff them quite a bit)
    As for Longbowmen, I assume many of you use Composites to take cities rather than catapults, yes?
    So Longbowmen basically get to do that, and do so without the risk of being bombarded by the city. A luxury none of the others get.
    Also their extra range ensures ultimate defence, there's a reason nobody tries to conquer England between 1300 and 1800 people, and its usually cuz Longbowmen also buff their (imo horrible) replacements Gatling Guns.
     
  17. redwings1340

    redwings1340 Emperor

    Joined:
    Sep 24, 2011
    Messages:
    1,408
    Location:
    Maryland
    Oops, that can happen sometimes when two people vote at the same time. I probably started typing my vote before you submitted yours, and since this isn't auto refresh, I copied the less up to date stats. It looks like the next voter accounted for this though.

    I like your vote though! :)
     
  18. jlim201

    jlim201 King

    Joined:
    Sep 14, 2013
    Messages:
    825
    Location:
    Somewhere North of the South Pole
    Camel Archer 22
    Chu-Ko-Nu 11
    Keshik 18
    Longbowman 9

    Longbowman are better at picking off units on defense, and not get hit by City Bombard when attacking.

    CKN are amazing, but must move too often.
     
  19. JimBobV

    JimBobV Warlord

    Joined:
    Oct 9, 2013
    Messages:
    160
    Yes! Keep the longbowman alive! :goodjob:
     
  20. fuzzatron717

    fuzzatron717 Holy Warrior

    Joined:
    Mar 30, 2012
    Messages:
    1,024
    Location:
    Canada, eh
    Camel Archer 19
    Chu-Ko-Nu 11
    Keshik 18
    Longbowman 10
    Longbow men are better than any of these units I seriously don't know how Camel Archers are winning they just get extra strength its no better than something like musketeer except its mounted which requires resource sucks against cities and army can't keep up to them the only plusses are extra strength and speed that's all that's for them.
     

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