Which ones, in your opinion are:
- slightly underpowered in general
- slightly underpowered in a RFC context
- slightly underpowered in general
- slightly underpowered in a RFC context
The musketeers are useful for defending your North American settlers. Also, considering the UHV for India is pacifistic and the production in India is not so great, I think it is perfectly fine to not have a military UU.
Musketeers are great for colonizing. I usually don't send my settlers ahead of the units that are going to defend it, especially in America, where there's a threat of natives. So this means my settlers only move at 1 tile per turn, since that's how much the defending units move. However, with musketeers, they can move 2 tiles per turn - very useful.I agree with this, the Musketeer is very useful when settling the UHV areas.
German Panzer:
The big deal here has always been that you can build these after industrialism but before combustion. I think they don't formally require oil?
French Musketeer:
These are fine. They have some mobility for moving your defenses in Europe, and they are quite good at getting inland colonies defended in the Americas.
Indian Worker:
These are excellent. While they are not a military unit, they are never obsolete!
Persian Immortals:
Definitely too weak. You end up building horse archers right away anyways.
Mongol Keshiks:
These feel right to me. Some people want them to be 12s? But I don't see this as really balanced.
Aztec Jaguar:
Useless. Dog Soldiers would be better.
Mayan Holken:
Even more useless than the Jaguar. There are no barbarian or native mounted units.
Dutch East Indiaman:
I disagree that this is overpowered. Given the dutch starting situation, these guys can save your bacon.
American Navy Seals:
Pretty powerful, but very specialized. I like these where they are.