Unique Units

The Persian immortals are too weak. Their only barrier should be the Greek Phalanxes. As of now they are killed off by warriors a large amount of the time.
 
I agree with Zagoroth,they should be +1 Strength HAs.If Persia dosen't start with HBR(I haven't played them in a while)They should.
 
Maya Holkans are completely useless since they can't do anything against Dog Soldiers.

Jaguars are ok for attacking old Maya cities, but after that they get eaten by Dog Soldiers too.

When the Europeans arrive both units are obsolete. The only good thing about those two is that they don't need any metal.
 
Steb,there are infact usefull since they stand a much better chance than Warriors agianst the onslaught of Dogs and Jags than Warriors, and ,if well promoted,can stand a fair chance,if not a winning one against the European Knights when fortifed in a city with walls and the Temple of Kulkulcan. If you also build a city near Detroit to encompass the Iron there,they can become Pikeman to better withstand European Knights.But don't rely on the Holkans to repel the onslaught of Dogs and Jags,rely on Archers.
 
For the Ameridians, I rely on cats. Meow.
 
France's Musketeer is more or less useless imo. The extra movement doesn't really help in European wars and for me anyway there's barely enough time to use them before Rifling comes along.
 
Punjabi worker is a lame excuse for a UU, but you allready expressed the same idea, didn't you Rhye?

Keshik has always been a point of discussion. They should be horse archers (but still knight class units), and very mobile units. Currently the have a +1 first strike bous over knights and no need for iron. Maybe a 1 extra first strike chance and a 30% withdraw chance (shoot arrows and run tactics) could make the a bit more powerfull in attacking China. Keep in mind that the don't upgrade to currasiers.

The US Navy SEALS, can we get a paradrop version, I think there in de download database.

German Panzer: they currently get a +50% bonus vs. armored units, but as the pedia says, eary panzer were inferiour to other tanks. The strenght of panzers was the blitzkrieg (lighting war). Fast mobile panzergroups broke infantry lines. So: Commando promotion and Flank attack vs. gunpowder units?

The Dutch UU is overpowered. +2 strenght and +2 cargo, giving it more cargo then the transport maybe just 1 extra cargo space will do?
 
The musketeers are useful for defending your North American settlers. Also, considering the UHV for India is pacifistic and the production in India is not so great, I think it is perfectly fine to not have a military UU.
 
Indias UU is by far the most useless followed by the Persians Immortals.

Keshiks need boosting as well.

Prets are good but should be.

Also I would like to see Phalanxes work like mini Landshnekt. i.e. a spearman but with a bonus against infantry.
 
The musketeers are useful for defending your North American settlers. Also, considering the UHV for India is pacifistic and the production in India is not so great, I think it is perfectly fine to not have a military UU.

I agree with this, the Musketeer is very useful when settling the UHV areas.
 
I agree with this, the Musketeer is very useful when settling the UHV areas.
Musketeers are great for colonizing. I usually don't send my settlers ahead of the units that are going to defend it, especially in America, where there's a threat of natives. So this means my settlers only move at 1 tile per turn, since that's how much the defending units move. However, with musketeers, they can move 2 tiles per turn - very useful.
India's UU is ok, it helps develop the land (resources and farms) to reach the 3rd UHV.
Immortals definitely could use a boost though. Perhaps some kind of medic boost? The reason they're called immortals is because as soon as one died, he would nearly immediately be replaced by another.
 
I agree with SadoMacho about Panzers. Whenever I used panzers anyways I didn't end up facing other tanks - making their +50% vs armor useless - because by the time I get to industrialism I've always had a tech lead and was the only one to field them for a while. Commando and flank attack vs gunpowder and siege would capture the essence of the german blitzkrieg much better.
 
I usually just send the settlers ahead and dodge the natives until the garrison arrives. Looks like I might be alone in that though.
 
increase the work speed of the Punjabi Worker, good buff
 
I always wince when my triply promoted jaguar in a forested fort (for forest defense) gets eaten by a rookie dog soldier, a barb at that.:mad:

Musketeers are just right, muskets weren't designed for offense in this game anyway (rifles do a much better job). Can't beat them for protecting against dog soldiers--almost as good as knights and get defensive bonuses.

Holkan are all around my least favorite unit--can't defend against anything, since there are no horses in America, and a promoted longbow does a much better job defending in a city. I would at least give them 1 more strength or have bonuses against dog soliders. (I can't even remember the last time I built a Holkan since I started playing RFC)
 
The Holkan are actually decent against the conquerors knights but other than that they're useless. Perhaps we should have a ranged unit like the Atl-Atl instead, would be much more useful. Also, the Dutch East Indiamen should have the same capacity as the transport and the Persian Immortal could use a strength boost.

P.S.-I like SadoMacho's Panzer idea
 
German Panzer:
The big deal here has always been that you can build these after industrialism but before combustion. I think they don't formally require oil?

French Musketeer:
These are fine. They have some mobility for moving your defenses in Europe, and they are quite good at getting inland colonies defended in the Americas.

Indian Worker:
These are excellent. While they are not a military unit, they are never obsolete!

Persian Immortals:
Definitely too weak. You end up building horse archers right away anyways.

Mongol Keshiks:
These feel right to me. Some people want them to be 12s? But I don't see this as really balanced.

Aztec Jaguar:
Useless. Dog Soldiers would be better.

Mayan Holken:
Even more useless than the Jaguar. There are no barbarian or native mounted units.

Dutch East Indiaman:
I disagree that this is overpowered. Given the dutch starting situation, these guys can save your bacon.

American Navy Seals:
Pretty powerful, but very specialized. I like these where they are.
 
German Panzer:
The big deal here has always been that you can build these after industrialism but before combustion. I think they don't formally require oil?

French Musketeer:
These are fine. They have some mobility for moving your defenses in Europe, and they are quite good at getting inland colonies defended in the Americas.

Indian Worker:
These are excellent. While they are not a military unit, they are never obsolete!

Persian Immortals:
Definitely too weak. You end up building horse archers right away anyways.

Mongol Keshiks:
These feel right to me. Some people want them to be 12s? But I don't see this as really balanced.

Aztec Jaguar:
Useless. Dog Soldiers would be better.

Mayan Holken:
Even more useless than the Jaguar. There are no barbarian or native mounted units.

Dutch East Indiaman:
I disagree that this is overpowered. Given the dutch starting situation, these guys can save your bacon.

American Navy Seals:
Pretty powerful, but very specialized. I like these where they are.

Well said, I agree on almost all of your points. I favour empowering Keshiks more than their current power level though.

Carthaginian Numidian Cavalry:
I detest this UU. Carthage should start with at least one War Elephant at its spawn instead of these. I would really prefer that these were replaced with some sort of War Elephants which get a special bonus against infantry, but that Carthage only can build with tech of Horseback Riding and Ivory resource. Much more flavour and who ever built a Numidian Cavalry as Carthage anyway? I just hired mercs, whatever was available. I have never built a Numidian Cavalry unit.
 
Back
Top Bottom