SadoMacho
spanker of civilizations
Just Command for panzer might be a bit to weak for a UU, something against gunpowder units (infantry) would be needed
these are the changes I'd like to do.
Are you OK with this?
Keshik: instead of +50% against siege, 3 movement to cover Asia's long distances (something will be done, on the other hand, to hamper Mongolia's easy stability)
Camel Archer: ignores terrain movement cost (as they are in desert)
Immortal: as it's the only completely inaccurate unit in the game, replaced with a real immortal: a spearman that costs less (25) (for representing the ease of recruiting a constant 10000 men army) and has 50% attack against archers (babylonian bowmen included)
Jaguar: attack back to 6
Quechua: replaces axeman (and will get its stats) instead of warrior, requires mining (so that it isnt necessary to give bronze working to Inca, like I previously did with Aztecs)
Holkan: +25% against melee
Wow, they were already strong as it was.East Indiaman: 4 cargo
More relevant.Panzer: no 50% against tanks; Commando instead
Seems logical, but I don't see any real need to improve what I already consider to be the most powerful UU for its era.
If there are to be no changes to the Carthaginian Numidian Cavalry, could you please please please please change the starting units for Carthage to include a War Elephant in the mix of units?
I forgot that I already set in the SDK the ignoring of desert cost.
Judgin from the stats, the camels looks a very little improvement over cavalry. I'd raise the percent of withdrawing from 15 to 25.
This one instead seems a quite good unit. What's wrong with that?
This one instead seems a quite good unit. What's wrong with that?
what if I restore Warlords settings for the babylonian bowman.
It was 2-3 first strike and collateral damage. No bonus against melee.
Otherwise, a bonus against mounted, which will help against barbarians but not against persians.
Immortals could be given 100% against archers instead.
Does this mean no starting War Elephant? I'm OK with the improvement, but I don't think I'm ever going to build a Numidian Cavalry unit - even if they can cross the desert quickly.Numidian cavalry: now ignores desert movement cost (added by SDK)
This is a good idea. Persia can probably conquer still India with the Chariots while the Immortals head to the west.Immortal: as it's the only completely inaccurate unit in the game, replaced with a real immortal: a spearman that costs less (25) (for representing the ease of recruiting a constant 10000 men army) and has 100% attack against archers (babylonian bowmen included).
Chariots added to the mix of Persian starting units (old immortal replaced chariots, which is inaccutare since we know that Persians used them in battles)
Will the AI know how to use this ability? Or does the AI only know how to use siege units to cause collateral damage? I've never seen the AI use a tank for collateral damage for instance - just worried that the AI will never use a Babylonian bowman either if you give it collateral damage abilities.Bowman: causes collateral damage (40%, close to a catapult) instead of bonus against melee