hugojackson18
Warlord
Hey guys,
I'm currently working on making my first unit for Civ 5. I've looked everywhere in these forums to find a couple of answers about the gaming modeling constraints. I'm coming from Film Visual Effects, and I'm trying to learn how to adapt to the game world.
Basically, what I want to do is get this truck into the game to replace the modern caravan.
It's a model that I created for my short movie Electroshock, and it was modeled in high res of course. So I've been cutting down the poly count, and I'm actually lowering the resolutions of the textures.
What I want to know is what is the max poly count (or recommended) for a unit that would be a Single unit on the Hex, and how small the resolution of the texture should be. At the moment, I've managed to lower the poly count to 8000 triangles, and the map looks great still at 512*512. Is that enough?
Thanks guys for any answers!
I'm currently working on making my first unit for Civ 5. I've looked everywhere in these forums to find a couple of answers about the gaming modeling constraints. I'm coming from Film Visual Effects, and I'm trying to learn how to adapt to the game world.
Basically, what I want to do is get this truck into the game to replace the modern caravan.

It's a model that I created for my short movie Electroshock, and it was modeled in high res of course. So I've been cutting down the poly count, and I'm actually lowering the resolutions of the textures.
What I want to know is what is the max poly count (or recommended) for a unit that would be a Single unit on the Hex, and how small the resolution of the texture should be. At the moment, I've managed to lower the poly count to 8000 triangles, and the map looks great still at 512*512. Is that enough?
Thanks guys for any answers!