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Unit Design Garbage File

Discussion in 'Civ4 - Fall from Heaven' started by xienwolf, Nov 23, 2007.

  1. Pandemonis

    Pandemonis Warlord

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    Here's an idea.

    "Thrall_A" Promotion
    Req. Some
    Can be granted to some Calabim Unit

    Any unit killing a unit with this promotion will get promotion "Thrall_B".

    "Thrall B" Promotion
    Unit get :strength: : 0 if fighting unit with promotion Vampire


    And here's why.
    Spoiler :
    I really love this idea, planting spies to facilitate a conquer through vampirism.

    As TheJopa pointed, the AI would be very hard to convince to understand that, and would basically turn everything they have to the Calabim.

    It seems like that in MP games it would just not work either, actually:
    Im given a Thrall Unit. Either I make sure I never ever stack it with someone else, either I just destroy it.
    A Thrall Ally approach my border:Either I use HN unit to destroy them, either I just close border and not care - can be very though to handle either ways.
    Invisible Thralls that can enter enemy stacks...

    I think there might be some approaches that can be interesting. ie.
    A HN unit that will give a Thrall promotion to the unit who defeats it, Thrall promotion being "will always surrender to Vampires", not contaminating stacks, promotion is not visible on unit affected.
    (C'mon Silveric, do defeat my [enter_poor_unit]!)
    A HN unit that will give a Thrall promotion to the unit who defeats it, Thrall promotion being "will have n% chance to surrender to Vampires", "will have m% chance to transfer to each unit stacked with", promotion is not visible on unit affected
    All combination of n% and m% can be interesting.

    Another idea would be to compensate the potential danger by a genuine benefit, therefore excusing the visibility of the promotion and balancing its danger. I was thinking of something like get a bonus depending on numbers of thralls overall, or overall relative to those in your empire, but the design soon becomes too complicated to be good.

    Overall, I think the best simple design would be something along the lines of:
    HN unit give Thrall promotion to unit defeating them, Thrall being "Will Always Surrender to Vampire", not contaminating stack, promotion is visible on unit
    "You better disband your Silveric and those defenders, now, you know'"
     
  2. xienwolf

    xienwolf Deity

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  3. Pandemonis

    Pandemonis Warlord

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    Do you mean Homeland promotion, instead of Defender (+15% withdraw, with 0 attack ;15% Defense, NA because 0+15%=0 and no Def bonuses) ?
    (Homeland is the promotion granted by Defender Trait)

    If so, add Mutated and I buy it :)
     
  4. xienwolf

    xienwolf Deity

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    I mean the promotion that makes you more likely to defend for the stack than your raw strength would indicate. That way when attacked, this guy gets eaten first.


    I was just joking when I drafted it on the spot, but I am starting to fall in love with the idea. But then... I'd like to see my actual entry right now in the game too.... wish I could enter twice :)

    Fixed it now. Had to launch the game and run through the Civlopedia because I haven't actually used this promotion in the game yet.
     
  5. Pandemonis

    Pandemonis Warlord

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    Ah ok. :)

    Not sure how the algorithm is coded tho, do you know if a 0 Def Str unit will ever have a chance to defend ?
     
  6. CXDamian

    CXDamian sub-Chieftain

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    Think it will have to have at least 1 defensive strength(so, 0/1), unless its only against marksman.

    From wiki:
    of course, its not always up to date ;)
     
  7. xienwolf

    xienwolf Deity

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  8. Pandemonis

    Pandemonis Warlord

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    Thanks, I thought so.
     
  9. Pandemonis

    Pandemonis Warlord

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    Think Kill Self for Auto-Charm unit ?
     
  10. Party

    Party Warlord

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    Suicide Bomber.....
    You figure it out. :p
     
  11. Rex rgis of Ter

    Rex rgis of Ter Me I'm a Creator

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    A pyre Zombie before undeath?
     
  12. Party

    Party Warlord

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    Uhhh, sure?

    What i'd really like to see would be the assassin (correct me if i'm wrong on the name) unit that had an all to brief appearance in the crusades expansion in Civ III conquests.

    Invisible to all units except.....
    Very high attack but has no defense. Will be destroyed without a fight if found out.
     
  13. MagisterCultuum

    MagisterCultuum Great Sage

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    Sounds to me an awful lot like a lifespark.
     
  14. xienwolf

    xienwolf Deity

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    Could be, haven't played with them much either. Thought that they gave a bonus to heal rates in the stack, and could revive a unit if it died? (meaning you can still kill a lone attacker and get experience, and the spark isn't used up until someone actually dies). This guy would be guaranteed to die, and you would get no exp on a successful defender (and have to deal with the opponent next turn).
     

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