Taefin
King
- Joined
- Nov 28, 2020
- Messages
- 825
I just had an interesting (though probably pretty typical) start with Babylon, viewing swords as the unit to target rather than their EU. (Then beelined imperial power for a switch to Rome.) To me it felt jarring that in 5-8 turns I can get a better unit that also costs less industry (90 for swords, 120 for the EU).
Of all units, swords seem like they break the paradigm of balancing research and production (lest you end up with only advanced units that take 6+ turns to build). I would suggest their industry cost increase to something like 140 (or even 180). Then let cultures like Celts and maybe Aksumites retain a cheap sword EU (maybe give the Aksumites a greater maintenance cost). This would be consistent with the visuals that the standard swordsman has much more production intensive equipment than a warrior or archer.
Other than that, most unit industry cost seems pretty spot on to me. What do others think?
Of all units, swords seem like they break the paradigm of balancing research and production (lest you end up with only advanced units that take 6+ turns to build). I would suggest their industry cost increase to something like 140 (or even 180). Then let cultures like Celts and maybe Aksumites retain a cheap sword EU (maybe give the Aksumites a greater maintenance cost). This would be consistent with the visuals that the standard swordsman has much more production intensive equipment than a warrior or archer.
Other than that, most unit industry cost seems pretty spot on to me. What do others think?