Unit/Improvement costs

AutomatedTeller

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Just for reference, if you don't want to look around:

Hwach'a: 40 shields
Artillery: 80 shields

Cavalry: 80 shields
Tank: 100 shields

Rifleman: 80 shields
Infantry: 90 shields
Guerilla: 90 shields

Bomber: 100 shields
Fighter: 80 shields
Flak: 70 shields

Carrier: 180 shields
Transport: 100 shields
Frigate: 60 shields
Destroyer: 120 shields
Battleship: 200 shields

Airport: 160 shields
 
Wanted to post this in here, because it may be useful in the future - it's a link to the war academy article on mobilization.

Why is it interesting? If we get into war, mobilizing might be something we need to do - one thing that is very important is that can't start the Apollo project if we are mobilized, but we can build the spaceship parts.

It's something for us to think about at some point, if we need to go to war or need to defend ourselves.
 
Here's what we need for our space ship along with production and needed resources, ordered by the technology preconditions

I tried to put the techs in the right order.
I figured The Internet (Miniaturization) has highest prio for us because the wonder is simply huge...

technologies
Computers 7800
Miniaturization 9600
Rocketry 7200
Space Flight 9000
Fission 8400
Nuclear Power 8400
The Laser 8400
Robotics 9600
Ecology 7800
Synthetic Fibers 8400
Superconductor 9000
Satellites 7800

altogether 101,400 beakers :eek:
(maybe we need Satellites earlier for ICBMs?)


Space Flight
Apollo Program 500s (Uranium)
Cockpit 320s (Aluminum)
Docking Bar 160s (Aluminum)
Engine 640s (Aluminum)

Synthetic Fiber
Exterior Casing 640s (Uranium, Rubber)
Storage 160s (Aluminum)

Robotic
Stasis Chamber 320s (Aluminum, Uranium)

Superconductor
Fuel Cells 160s (Uranium)
Life Support 320s (Aluminum)

The Laser
Planetary Party Lounge 160s (Aluminum)

The Satellite
Thrusters 320s (Aluminum)

Altogether 3,700 shields.
And 12 technologies.
 
Apollo Program, need space flight and aluminum, 500 shields, allows construction of spaceship

Battlefield Medicine, need 5 hospitals, 500 shields, allows units to heal in enemy territory

Forbidden Palace, ten cities(?), 200 shields, similar benefits as palace and cumulative with Secret Police HQ

Heroic Epic, need a victorious army, 200 shields, increased chance of military leader

Intelligence Agency, requires espionage, 400 shields, can initiate espionage missions

Iron Works, needs iron and coal within city radius, 300 shields, production increased by 100% in that city

Military Academy, military tradition and a victorious army, 400 shields, can build armies

Pentagon, requires three armies in the field, 400 shields, allows four-unit armies

Secret Police HQ, requires espionage, 200 shields, similar benefits as palace and cumulative with Forbidden Palace

Strategic Missile Defense, requires integrated defense and five SAM batteries, 500 shields, 75% chance of intercepting enemy ICBMs

Wall Street, need five stock exchanges, 300 shields, earn 5% interest on treasury up to 50gpt.

We have.
We can build.
We can't build yet.
 
The top 2 seem to be Iron Works and Wall Street.
 
Alas, there is no city on our continent that could build the ironworks. Of the known world there is no place where coal and iron are found close enough together.
 
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