J AV F
Chieftain
What I would like to see is limits mostly in cities and not so much on the countryside. Which would force out bigger stacks into the open and most battles taking place in the open to prevent bigger armies ever reaching the cities. And I would also suggest that some buildings increase the number of allowed defenders of a city. Walls, castles and barracks for example.
Yes, I undestand what you are saying. But I think it would not be good for gameplay, once the city would be less defensible and the stacks would keep coming against them. I do not think it would take the units to the ground, once, even if the defense had to do it, the attack would focus their attack against the city, which would have lesser units than the stacks. Actually, what I see is that the tiles must be limited (like 9 to 18) and the cities also (like 18 to 36), once we have like 8 tiles around the city, so the city must have more than the double of the common tiles. The question is: what does make the AI to stack their units? But the problem is that everyone says that the AI does not even understand how to use it. It is just a shame, because it would enhace the game!