Berenthor
King
Maybe a good idea is to get a list of units going as well, this way we can fit the tech tree on that. I like the two lists in the other thread although I wouldn't seperate sword and spear mounted. I think maybe three tiers of units. Maybe a very rough division in units, using those two lists as base:
PS: attack and defense values for units are seperate in FFH2, this may be nice (archers better defense but poorer attack, etc)
- Worker
- Slave
- Settler
- Warrior
- Melee
- Swordsman
- Axeman
- Swordsmaster
- Long Swordsman
- Infantry (axeman and swordsman both go here)
- (only evil) Berserker (does collatoral damage during attack, attack is higher than defense)
- Spears
- Spearman
- Phalanx
- Pikeman
- Archers
- Bowman
- Archer
- Longbowman
- Marksman
- Crossbowman
- Recon
- Scout
- Hunter
- Ranger
- Siege
- Ram
- Catapult
- Trebuchet
- Siege Tower
- (UU Isengard maybe) Ballista
- Mounted
- Horsearchers
- Mounted archer
- (UU Rohan) Horse archer
- Horseman
- (UU Easterlings) Chariot
- Horseman
- Knight
- Cavalry
- Horsearchers
- Ships
- Transports
- Ship/Galley
- Transport/Galleon
- Warships
- Warship
- Siegeship/Quinquereme/Penteres
- Great ship/Man'O'War/Ship of the Line
- Misc
- Workboat
- Transports
- National Units
- Captain of the Guard (3 allowed) --> Tower Guards, Eorlingas Royal Guard, Black Riders, etc.
PS: attack and defense values for units are seperate in FFH2, this may be nice (archers better defense but poorer attack, etc)