I do not think it is realistic if a city which I've just captured "kills" all my military units when it flips. Let's say I've captured a size 6 city and garrison it with 7 Infantry, 10 tanks that are healing there and I've positioned 8 bombers there. Although the flip chance is not so really big, it happens (too) often the city does flip, virtually "killing" all my units in the city.
This is just not realistic and it's crippling and it has led to adjusted gameplay (starving, wait outside the city to recapture etc.). This can be improved a lot. Some ideas I have on this:
- Landunits (Inf / tanks in my example) -> should be heaviliy damaged (redlined) and about 25% or even 50% are destroyed, The survivors must be relocated to either a tile close to the city, or on neutral gorund or inside my cultural borders. And they should have no movement points left. This mimics the destruction and hastily panicky fleeing of the armies, loosing some of them on the way.
- Planes -> Should be destroyed, or a small number should make it to safety; relocated to a nearby city or the capital. The percentage of surviving aircraft can be about 25%.
- Other units (workers, cannons etc.). They are captured. This represents the fleeing army leaving stuff behind they can't carry.
Just think about it; if the defending units in a city couldn't prevent me from capturing it, why should mere citizens be able to destroy every single unit I place in the city ??
This is just not realistic and it's crippling and it has led to adjusted gameplay (starving, wait outside the city to recapture etc.). This can be improved a lot. Some ideas I have on this:
- Landunits (Inf / tanks in my example) -> should be heaviliy damaged (redlined) and about 25% or even 50% are destroyed, The survivors must be relocated to either a tile close to the city, or on neutral gorund or inside my cultural borders. And they should have no movement points left. This mimics the destruction and hastily panicky fleeing of the armies, loosing some of them on the way.
- Planes -> Should be destroyed, or a small number should make it to safety; relocated to a nearby city or the capital. The percentage of surviving aircraft can be about 25%.
- Other units (workers, cannons etc.). They are captured. This represents the fleeing army leaving stuff behind they can't carry.
Just think about it; if the defending units in a city couldn't prevent me from capturing it, why should mere citizens be able to destroy every single unit I place in the city ??