Hello, I have a game running with no victory conditions, and I am pretty far into the future, with only three other Civs left. I want to keep playing it, see how far into the future I can take it and how the other CIvs develop. A bit inspired by the 10 year running Civ II game.
However, as the unit maintenance increases with time, I am now at the point where it increase per 1 gold per turn, each turn. So I pretty much giving up on this game, as it is clear that eventually I won't be able to pay for my current army, even if I don't increase it by a single unit. INcreased income via other sources won't be able to keep up.
Is there something I am missing, or does it really just increase with time, and nothing I can do about it? Or does that cap out at some point.
Is it possible to disable the time function of the unit mainteance via editing an XML file?
How do others deal with it if they want to run a real long game, well into the future?
However, as the unit maintenance increases with time, I am now at the point where it increase per 1 gold per turn, each turn. So I pretty much giving up on this game, as it is clear that eventually I won't be able to pay for my current army, even if I don't increase it by a single unit. INcreased income via other sources won't be able to keep up.
Is there something I am missing, or does it really just increase with time, and nothing I can do about it? Or does that cap out at some point.
Is it possible to disable the time function of the unit mainteance via editing an XML file?
How do others deal with it if they want to run a real long game, well into the future?