DuskDancer
Chieftain
- Joined
- Jul 8, 2012
- Messages
- 29
Okay, so I just jumped on the forums recently, but I wouldn't call myself new to modding (I've been modding Warlords for years, and Beyond the Sword for the last few months). However, I've been well and truly stumped by a problem I've been having trying to get custom models in-game.
I've had NifSkope for awhile because I've used it for modding Axis & Allies (the 2004 RTS game). So I was overjoyed when I saw that Civ IV uses NIFs. I've edited some of the default models, added them to the CIV4ArtDefines_Unit.xml, and gotten them to work with my units. Of course, I only got on the forums and saw the myriad of custom models...last night. And I had to try them. I'm particularly fond of those models by Snafusmith (they're bloody brilliant, mate), but when I try to add them in-game, I get...nothing. The models are all the default (Modern Armor for Leopard and Challenger; Bomber model for C-130; Stealth Bomber model for B52). I'm trying to add the Stratofort, C-130, Leopard 2A6, and Challenger (I'm trying to add the Leopard as a unique unit; the Challenger as an alternate-model replacement for Modern Armor; and the Stratofort and C-130 as new units).
I've no idea what I'm doing wrong. Anyone know what it is?
I've had NifSkope for awhile because I've used it for modding Axis & Allies (the 2004 RTS game). So I was overjoyed when I saw that Civ IV uses NIFs. I've edited some of the default models, added them to the CIV4ArtDefines_Unit.xml, and gotten them to work with my units. Of course, I only got on the forums and saw the myriad of custom models...last night. And I had to try them. I'm particularly fond of those models by Snafusmith (they're bloody brilliant, mate), but when I try to add them in-game, I get...nothing. The models are all the default (Modern Armor for Leopard and Challenger; Bomber model for C-130; Stealth Bomber model for B52). I'm trying to add the Stratofort, C-130, Leopard 2A6, and Challenger (I'm trying to add the Leopard as a unique unit; the Challenger as an alternate-model replacement for Modern Armor; and the Stratofort and C-130 as new units).
Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_MAIN_BATTLE_TANK_CHALLENGER</Type>
<Button>,Art/Interface/Buttons/Units/ModernArmor.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,11</Button>
<fScale>0.57</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/ChallengerMBT/ChallengerII.nif</NIF>
<KFM>Art/Units/ChallengerMBT/ChallengerII.kfm</KFM>
<SHADERNIF>Art/Units/ModernArmor/ModernArmor_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/tanktread.dds</Texture>
<fWidth>0.8</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
</UnitArtInfo>
<Type>ART_DEF_UNIT_MAIN_BATTLE_TANK_CHALLENGER</Type>
<Button>,Art/Interface/Buttons/Units/ModernArmor.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,11</Button>
<fScale>0.57</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/ChallengerMBT/ChallengerII.nif</NIF>
<KFM>Art/Units/ChallengerMBT/ChallengerII.kfm</KFM>
<SHADERNIF>Art/Units/ModernArmor/ModernArmor_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/tanktread.dds</Texture>
<fWidth>0.8</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
</UnitArtInfo>
Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_MAIN_BATTLE_TANK_LEOPARD</Type>
<Button>,Art/Interface/Buttons/Units/ModernArmor.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,11</Button>
<fScale>0.58</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/LeopardMBT/Leopard2A6.nif</NIF>
<KFM>Art/Units/LeopardMBT/Leopard2A6.kfm</KFM>
<SHADERNIF>Art/Units/ModernArmor/ModernArmor_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/tanktread.dds</Texture>
<fWidth>0.8</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
</UnitArtInfo>
<Type>ART_DEF_UNIT_MAIN_BATTLE_TANK_LEOPARD</Type>
<Button>,Art/Interface/Buttons/Units/ModernArmor.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,11</Button>
<fScale>0.58</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/LeopardMBT/Leopard2A6.nif</NIF>
<KFM>Art/Units/LeopardMBT/Leopard2A6.kfm</KFM>
<SHADERNIF>Art/Units/ModernArmor/ModernArmor_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/tanktread.dds</Texture>
<fWidth>0.8</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
</UnitArtInfo>
Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_LONG_RANGE_BOMBER</Type>
<Button>,Art/Units/LongRangeBomber/B52Button.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,10</Button>
<fScale>0.52</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/LongRangeBomber/B52.nif</NIF>
<KFM>Art/Units/StealthBomber/StealthBomber.kfm</KFM>
<SHADERNIF>Art/Units/StealthBomber/StealthBomber_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/StealthBomberShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.7</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fBankRate>0.35</fBankRate>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
</UnitArtInfo>
<Type>ART_DEF_UNIT_LONG_RANGE_BOMBER</Type>
<Button>,Art/Units/LongRangeBomber/B52Button.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,8,10</Button>
<fScale>0.52</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/LongRangeBomber/B52.nif</NIF>
<KFM>Art/Units/StealthBomber/StealthBomber.kfm</KFM>
<SHADERNIF>Art/Units/StealthBomber/StealthBomber_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/StealthBomberShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.7</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fBankRate>0.35</fBankRate>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
</UnitArtInfo>
Spoiler :
<UnitArtInfo>
<Type>ART_DEF_UNIT_AIR_TRANSPORT</Type>
<Button>,Art/Interface/Buttons/Actions/Airlift.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,10</Button>
<fScale>0.52</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/AirTransport/C130.nif</NIF>
<KFM>Art/Units/Bomber/Bomber.kfm</KFM>
<SHADERNIF>Art/Units/Bomber/Bomber_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/BomberShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.75</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fBankRate>0.35</fBankRate>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
</UnitArtInfo>
<Type>ART_DEF_UNIT_AIR_TRANSPORT</Type>
<Button>,Art/Interface/Buttons/Actions/Airlift.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,10</Button>
<fScale>0.52</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/AirTransport/C130.nif</NIF>
<KFM>Art/Units/Bomber/Bomber.kfm</KFM>
<SHADERNIF>Art/Units/Bomber/Bomber_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/BomberShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.75</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fBankRate>0.35</fBankRate>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
</UnitArtInfo>
I've no idea what I'm doing wrong. Anyone know what it is?