lindsay40k
Emperor
So, in Civ 5, most civilian units have an 'original owner' tag. It's not directly visible, but if you capture a civilian that used to belong to another player - most commonly, from barbarians - then you get the option to return it.
This, of course, is a limited concept to bring up when AI (including Barbarian) military units kill any civilian they capture.
Is there a way to bring this concept into a Civ IV mod and make it useable?
If we assume that nobody plays with a duplicate leader, one possibility is to create a unique 'promotion' for each leader. And, perhaps, additional ones for things like 'captive' and 'gifted' and 'loaned'. This could present hooks for diplomatic features to be attached to, for Workers acquired in conflict to have a lower build rate (or tendency to run off if not overseen), and so on. They'd only need to be checked for as and when, rather than adding a load of extra calculations to the start of turn.
This, of course, is a limited concept to bring up when AI (including Barbarian) military units kill any civilian they capture.
Is there a way to bring this concept into a Civ IV mod and make it useable?
If we assume that nobody plays with a duplicate leader, one possibility is to create a unique 'promotion' for each leader. And, perhaps, additional ones for things like 'captive' and 'gifted' and 'loaned'. This could present hooks for diplomatic features to be attached to, for Workers acquired in conflict to have a lower build rate (or tendency to run off if not overseen), and so on. They'd only need to be checked for as and when, rather than adding a load of extra calculations to the start of turn.