I had the same problem at some point.
What I did was draw a line from the middle of the camera to the focus point. Then I rendered one frame of the old animation as reference and increased the framesize, after this was done I pushed the camera back along the line I had previously drawn (so the angle remains the same). If you use 3dmax, simple change the camera to a target camera, draw a line with splines, push the camera back and change it to a free camera again.
Then it is just trial and error until you get a good size again. (keep the reference open in your 3d program and always make a render when you move your camera until you have it right)
Keep trying until you are happy with the perspective and chances are that it is even better than before. (use the modern armor as reference instead if you think the old perspective was not 100% right)
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