I was not a huge fan of the city capture options that were put in place and I don't think they were working correctly as it was. They didn't really add anything fundamental and we should have other ways to deal with conquered populations now.
I think the city health was partly dealt with by making walls possible (but not certain) to capture. I don't know if that was a glitch caused by the hit points and an order of operations issue that was never caught in default because the amount of secondary hit points from defence buildings was much smaller. Or if it was a default bug that occurred sometimes (possibly for that reason).
I would not mind a policy in honor or autocracy that gathered yields from conquests, culture or the faith from conquests effect that CEP used for Spain.
I think the city health was partly dealt with by making walls possible (but not certain) to capture. I don't know if that was a glitch caused by the hit points and an order of operations issue that was never caught in default because the amount of secondary hit points from defence buildings was much smaller. Or if it was a default bug that occurred sometimes (possibly for that reason).
I would not mind a policy in honor or autocracy that gathered yields from conquests, culture or the faith from conquests effect that CEP used for Spain.