Kal-el
Deity
with the advent of the Civ Trait Units comes a need for yet more unit animations.
In the next installment of my new double your pleasure mod the Religious civs will now have the ability to create the new Missionary unit.
#PRTO_Missionary
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^Religious civilizations don't create normal settlers like other civs. Instead they produce [missionaries]. Missionaries wander the countryside searching for suitable places to build new missions and spread the good word of their religion. Unlike other settlers, pilgrims can move 2 tiles per turn in their religious zeal.
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^{Building a Missionary}: A city that builds a missionary loses two citizens from its population.
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^{Founding Cities}: Missionaries are used primarily to found new cities. Move the missionaries to
the desired city site, and, when the missionary is active in that square, press B.
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^{Joining a City}: A missionary may also be used to increase the population of an existing city; when the
missionary is active on a city, click the "Join City" button. The missionary disappears and the city's population gains two citizens.
#DESC_PRTO_Missionary
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^When citizens were filled with the desire to witness by word and deed, at home and abroad, to the beliefs of their religion, so that others may come to know and live the truth as they understand it, they formed a missionary movement and left their homes in search of souls to teach. Once a suitable site was found, the missionaries would build their new church and homes, develop the land surrounding the the mission and teach their religion to the indiginous peoples that they found there. Eventually the whole process repeated, and the new mission would send out missionaries of its own. This process allowed civilizations and religions to spread throughout history, from the empires of the ancient world to the discovery and settlement of the New World.
I was hoping to use the animations for the priest from AoE for this, but all I have are the extracted bmps. somebody would have to put them together to make a working civ3 animation. the files are attached below.
In the next installment of my new double your pleasure mod the Religious civs will now have the ability to create the new Missionary unit.
#PRTO_Missionary
^
^
^Religious civilizations don't create normal settlers like other civs. Instead they produce [missionaries]. Missionaries wander the countryside searching for suitable places to build new missions and spread the good word of their religion. Unlike other settlers, pilgrims can move 2 tiles per turn in their religious zeal.
^
^{Building a Missionary}: A city that builds a missionary loses two citizens from its population.
^
^{Founding Cities}: Missionaries are used primarily to found new cities. Move the missionaries to
the desired city site, and, when the missionary is active in that square, press B.
^
^{Joining a City}: A missionary may also be used to increase the population of an existing city; when the
missionary is active on a city, click the "Join City" button. The missionary disappears and the city's population gains two citizens.
#DESC_PRTO_Missionary
^
^
^When citizens were filled with the desire to witness by word and deed, at home and abroad, to the beliefs of their religion, so that others may come to know and live the truth as they understand it, they formed a missionary movement and left their homes in search of souls to teach. Once a suitable site was found, the missionaries would build their new church and homes, develop the land surrounding the the mission and teach their religion to the indiginous peoples that they found there. Eventually the whole process repeated, and the new mission would send out missionaries of its own. This process allowed civilizations and religions to spread throughout history, from the empires of the ancient world to the discovery and settlement of the New World.
I was hoping to use the animations for the priest from AoE for this, but all I have are the extracted bmps. somebody would have to put them together to make a working civ3 animation. the files are attached below.