Hello, I am working on this mod
It reworks not only unit scale and count, but also tune all the animations and formations in a way that it all looks natural when they move or fight, with adjusted ranges\radius and such.
At the moment it works like this:
Infantry: 16 units
Cavalry: 8 units
Tanks, Chariots, etc: 2 units
I need some suggestions.
1-Naval units. At the moment I use single entities for every naval units; however, special culture naval units have 2 to give them a more special look compared to base ones. Do you have a better suggestion?
2-Scouts: The problem with the scout is that since the game reduce the unit counts according to the health, when a single scout fight vs a 16 warriors unit and they both lose a bit of health, the scout will kill alone a lot of warriors and that looks irrealistic. I could make scouts having 4 dudes to fix the issue but I do not know.
Do you have any suggestion?
3-General unit count: Do you feel count shoudl be dependant on special units or Eras?
For example. ancient warrior may have 8 dudes, but modern infantry has 16, or light cavalry has 4 units but heavy cavalry has 8.
Any suggestions is appreciated, thank you.
It reworks not only unit scale and count, but also tune all the animations and formations in a way that it all looks natural when they move or fight, with adjusted ranges\radius and such.
At the moment it works like this:
Infantry: 16 units
Cavalry: 8 units
Tanks, Chariots, etc: 2 units
I need some suggestions.
1-Naval units. At the moment I use single entities for every naval units; however, special culture naval units have 2 to give them a more special look compared to base ones. Do you have a better suggestion?
2-Scouts: The problem with the scout is that since the game reduce the unit counts according to the health, when a single scout fight vs a 16 warriors unit and they both lose a bit of health, the scout will kill alone a lot of warriors and that looks irrealistic. I could make scouts having 4 dudes to fix the issue but I do not know.
Do you have any suggestion?
3-General unit count: Do you feel count shoudl be dependant on special units or Eras?
For example. ancient warrior may have 8 dudes, but modern infantry has 16, or light cavalry has 4 units but heavy cavalry has 8.
Any suggestions is appreciated, thank you.