Unit Scale and Count MOD : feedback&suggestions

Mazisky

Chieftain
Joined
Jul 26, 2021
Messages
25
Hello, I am working on this mod


It reworks not only unit scale and count, but also tune all the animations and formations in a way that it all looks natural when they move or fight, with adjusted ranges\radius and such.

At the moment it works like this:

Infantry: 16 units
Cavalry: 8 units
Tanks, Chariots, etc: 2 units

I need some suggestions.

1-Naval units. At the moment I use single entities for every naval units; however, special culture naval units have 2 to give them a more special look compared to base ones. Do you have a better suggestion?

2-Scouts: The problem with the scout is that since the game reduce the unit counts according to the health, when a single scout fight vs a 16 warriors unit and they both lose a bit of health, the scout will kill alone a lot of warriors and that looks irrealistic. I could make scouts having 4 dudes to fix the issue but I do not know.
Do you have any suggestion?

3-General unit count: Do you feel count shoudl be dependant on special units or Eras?

For example. ancient warrior may have 8 dudes, but modern infantry has 16, or light cavalry has 4 units but heavy cavalry has 8.

Any suggestions is appreciated, thank you.
 
Just throwing the idea on the table, I don’t know if it is actually doable.

Is it possible to tie the number of units tied to the fact they are a single unit, a corp or an army (and the same for fleets and armadas)?
 
The Movement and Combat of the Units really look amazing! It makes the Unit management look/feel tactical (only thing is left are tactical/strategic Combat modifiers - doable but the AI most likely will suffer from that. depends.).

Did you make completely new animations for each Unit or just reworked the Unit Ardefs? anyway, good Job! looking forward to try the Mod when you release it.

From the questions, and this undertake itself, it seems that you want to make the Movement/Combat Management as realistic as possible (very few Modders go this root directly with their mods, which us unfortunate), thus I suggest:

1 - Before the Asset Limit Bug, I tweaked the R.E.D. Mods (private Mod, didn't release it) so that different Units have realistic sizes when compared to each other. I.e. I resized the Naval Units based on the size of the Land Units, so that for example, there won't be a Scout that is half as big as a Quadrireme. I think Naval Units should look like as if they can hold a bunch of individual entities of a Unit (based on the Unit of course). And taking that under consideration, the count of entities of Naval Units should vary based on the Unit Size, for example, 3 for Quadriremes but just one for Aircraft Carrier. You can see if it fits by comparing a Naval Unit adjacent to Coast where a Land Unit is.

2 - I think Scouts are good to be represented with a single Scout entity and its Dog, but you're right, the combat looks unrealistic with a single entity defeating a bunch of others (it's not Bud Spencer!). Perhaps adding some additional Dogs, and/or 1/2 Scout enities is indeed the better choice for this.

3 - I think it should be dependant on Unit Class: Recon < Siege < Anti Cavalry <= Heavy Cavalry < Ranged ~= Light Cavalry < Melee. (more Light than Heavy Cav because historically, Heavy Cav Horses weren't as abundant as Light Cavalry Horses).

Keep the work!
 
Gorgeous! The animations are trully fantastic.

Personally, I didn't have any problem with the cartoonish look that the game decided to go with. My onlt realy problem is the scale of units. I prefer it when there are a ton of units for each "unit" and the health is represented by how many soldiers are left standing. It's a personal preference and in the case of your mod, it looks absolutely like what I envision this game could be.

Great work. If I dont make so many changes in my own mod that they are incompatible, I might steal your mod (the lazy way which I believe is called make your mod required)

EDIT: I came back three times just to look at how gorgeous the movement is. I wish them stopping wouldn't look quite as automated as it is (the infantry line) but it's a small nitpick in the grand scheme of things. It looks really nice.
 
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I need some suggestions.

1-Naval units. At the moment I use single entities for every naval units; however, special culture naval units have 2 to give them a more special look compared to base ones. Do you have a better suggestion?
I'm a big fan of big naval fights so having 2 or 3 ships on each side would not make me too unhappy personally.

2-Scouts: The problem with the scout is that since the game reduce the unit counts according to the health, when a single scout fight vs a 16 warriors unit and they both lose a bit of health, the scout will kill alone a lot of warriors and that looks irrealistic. I could make scouts having 4 dudes to fix the issue but I do not know.
Do you have any suggestion?
I think my biggest suggestion would be to just amit that you will work with what you have and you can't do miracles. You can't have real scale. Next to the size of the mountains even the cities look too big and the cities look way too small compared o units. And lets not even start talking about how a bridge is the size of both the everest and a soccer stadium.

Scouts shouldn't necessarily be alone but for sure adding dogs is an easy way to work around the issue. 3 guys and 9 dogs and all of a sudden your fight doesn't look quite as ridiculous (but you still work with what you have)

3-General unit count: Do you feel count shoudl be dependant on special units or Eras?

For example. ancient warrior may have 8 dudes, but modern infantry has 16, or light cavalry has 4 units but heavy cavalry has 8.

I'll say it again; work with what you have. If the best result for one unit is to have 3 then by all means make it 3 instead or 2 or 4 or whatever else your system would have handcuffed you to. At the end of the day, you have to ask yourself what is the main goal? What are you hoping this mod achieves? To make smaller units that look and move good? Then start small and see what works best. You can't rewrite the rulebook though. I don't know what this bug @Zegangani was talking about but if there is a maximum number of units then I'd limit civilians unit to the minimum and probably starting to look at recon as another one to keep smaller. It would all depend on how bad the restriction is.

So would you mind enlighting us a bit here good sir?
 
Hello, just wanted to say that this looks absolutely amazing and I hope you're still working on it, because I can't wait to get it into my game.
As a side question, what are the graphical mods you used for the video? It looks like the Civ V reskin but the textures seem to be of way higher quality
 
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