Hi,
Seems the "scale" indicator in the Unit_Bins artdef no longer affects the assets in the game.
Has anyone encountered this? Or have you found a solution? @Wolfdog
The only work around I have found is to recreate the entry for the cultural group or civilization in the units.artdef. It is a pain because you have to double up on your work but it will work. The only other way is to scale the *.gfx in blender or CivNexus6.
The only work around I have found is to recreate the entry for the cultural group or civilization in the units.artdef. It is a pain because you have to double up on your work but it will work. The only other way is to scale the *.gfx in blender or CivNexus6.
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