civilizationfanatic2000
Prince
Larger units (as in physically larger) should be harder to damage but easier to hit and harder to make, while smaller units should be easier to damage but harder to hit and easier to make.
The physical dimensions of the unit and the weight of the unit should be specified. For instance, a single human would be 170 CM, 50 kg, while a tank should be 3 meters long, 20 tons.
There could also be an 'average animal' size scaler for greater risk and reward. The larger the animals are, the more meat you can gain from them through hunting and farming, but the more risk predators pose in the early game. As late as the Iron Age, Alexander's soldiers refused to go into India because of the war elephants used there (among many other reasons). Now imagine elephant-sized lions.
This would also differentiate Civ's world from earth, for players like I who would prefer non-earth worlds.
The physical dimensions of the unit and the weight of the unit should be specified. For instance, a single human would be 170 CM, 50 kg, while a tank should be 3 meters long, 20 tons.
There could also be an 'average animal' size scaler for greater risk and reward. The larger the animals are, the more meat you can gain from them through hunting and farming, but the more risk predators pose in the early game. As late as the Iron Age, Alexander's soldiers refused to go into India because of the war elephants used there (among many other reasons). Now imagine elephant-sized lions.
This would also differentiate Civ's world from earth, for players like I who would prefer non-earth worlds.