xienwolf
Deity
The main catch now that I have looked at it is figuring out the PROPER weight value for each of them. The weights are all so radically varied through the files that it might be a bit tricky learning what values will get the computer to actually do things.
Also, there is no guarantee that the AI is looking at the unit's weight value to decide if it should upgrade, so this might not work in the main mod where the AI cannot directly build the upper level magical units.
(And as for not liking Mod-Mods, I don't like them myself because I feel it leads to people giving feedback based on the mod-mod instead of the main game. But if the mod-mod finds issues in the main game--like this just did-- then suddenly they are justified
Which was the line of thought that lead me to finally making a mod-mod of my own, but keeping it modular. The majority of what I do will actually be fixes/tweaks which I hope will eventually find their way into the actual game in some form)
Also, there is no guarantee that the AI is looking at the unit's weight value to decide if it should upgrade, so this might not work in the main mod where the AI cannot directly build the upper level magical units.
(And as for not liking Mod-Mods, I don't like them myself because I feel it leads to people giving feedback based on the mod-mod instead of the main game. But if the mod-mod finds issues in the main game--like this just did-- then suddenly they are justified
