Teg_Navanis
King
- Joined
- Jan 21, 2006
- Messages
- 737
Actually, I just left those functions out. I didn't take the time to check how exactly Kael changed the immortal rebirth code, since I first wanted to make sure the other hooks work before adding any new.
From what I can see now, the new immortal rebirth code is in the kill function. This means that the defeat of an immortal unit will no longer be counted as a withdrawal, but be treated like the defeat of an ordinary unit at fist, incrementing the 'units lost' count of the unit/owner, the kill count of the winner and so on. That's not too bad a thing. It might actually be funny to track how often people manage to kill off their Immortals...
Anyway, the only problem I see is that the survival odds ('this is your luckiest unit') will be screwed up by this, but that's just a minor glitch.
From what I can see now, the new immortal rebirth code is in the kill function. This means that the defeat of an immortal unit will no longer be counted as a withdrawal, but be treated like the defeat of an ordinary unit at fist, incrementing the 'units lost' count of the unit/owner, the kill count of the winner and so on. That's not too bad a thing. It might actually be funny to track how often people manage to kill off their Immortals...
