I know this can easily be modded but these are some minor tweaks to existing units I would like to see.
First off increase the range of the Stealth bomber to infinite(worldwide) and also increase its cost to reflect this new advantage. Adds realism while adding a balance feature.
For our other aircraft I suggest implementing a tanker unit and order it to orbit in area X which is X tiles wide\long. Thereby enhanceing the range of any unit that can reach that area. These of course could get shot down, but theoretically if you had total air superiority over the world you could launch strikes any way with out a need for carriers or a base of some sort.
Naval units, to start the battleship should have increased range for bombardment. say three tiles in any direction. Cruisers two, destroyers 1. For all three you should have the ability to load missiles onto ships. With that there needs to be a specific missile unit devolped for the ships something that can cause decent damage but still be relatively inexpensive.
more to come
First off increase the range of the Stealth bomber to infinite(worldwide) and also increase its cost to reflect this new advantage. Adds realism while adding a balance feature.
For our other aircraft I suggest implementing a tanker unit and order it to orbit in area X which is X tiles wide\long. Thereby enhanceing the range of any unit that can reach that area. These of course could get shot down, but theoretically if you had total air superiority over the world you could launch strikes any way with out a need for carriers or a base of some sort.
Naval units, to start the battleship should have increased range for bombardment. say three tiles in any direction. Cruisers two, destroyers 1. For all three you should have the ability to load missiles onto ships. With that there needs to be a specific missile unit devolped for the ships something that can cause decent damage but still be relatively inexpensive.
more to come