An aircraft carrier could carry 8 fighters in civ1, 8 in civ2, 4 in civ3 and in civ4. Now there must be a reason why the developers have done this. Also, Civ1/Civ2 had the semi-air tile space before the revamp of air unit combat in Civ3/Civ4. An aircraft carrier with a full compliment of 4 fighters should be able to destroy a battleship just as what happened in Pearl Harbor.
A dog-fight of fighter planes in an air tile layer is a combat scene I really want to see. It's a rare chance for an American F-22 vs. a Russian SU-35 to actually engage in combat. And for real odds it would take 2 SU-35s to take down a F-22 in flight. So a fighter plane would be able to remain in the air for 2 turns minimum before refueling/rearming, whatever.
Combat between submarines and air units is relevant in the entire Civilization series and I think it should somehow apply to the air tile layer. How is a submarine suppose to attack an air unit?
A dog-fight of fighter planes in an air tile layer is a combat scene I really want to see. It's a rare chance for an American F-22 vs. a Russian SU-35 to actually engage in combat. And for real odds it would take 2 SU-35s to take down a F-22 in flight. So a fighter plane would be able to remain in the air for 2 turns minimum before refueling/rearming, whatever.
Combat between submarines and air units is relevant in the entire Civilization series and I think it should somehow apply to the air tile layer. How is a submarine suppose to attack an air unit?