How much should it cost to promote units, especially late game units, has been debated in a few separate threads. I thought I would make a dedicated thread and put some information out there.
These are the unmodified costs to buy or upgrade a unit. I only did the list for the melee line. From what I can tell, there is no pattern to how much upgrades cost
Here are the potential modifiers (I could be missing some)
The cost to purchase can be lowered by
Banks will also provide 15% of
spent as a
boost for purchases, but not upgrades.
The cost to upgrade can be lowered by
Other things to consider
-The Fusilier in particular has a crazy upgrade cost
-I think the late game upgrade costs in general a little bit too high (or purchase costs too low?)
Maybe we should set a goal, where late game units generally cost X% of their purchase cost to upgrade into. Perhaps 70% or 80% would be good numbers?
These are the unmodified costs to buy or upgrade a unit. I only did the list for the melee line. From what I can tell, there is no pattern to how much upgrades cost
Spoiler Picture :
Here are the potential modifiers (I could be missing some)
Spoiler Modifier List :
The cost to purchase can be lowered by
- the Forbidden Palace
- Industry Policies
- Autocracy Policies
- Stock Exchange
Banks will also provide 15% of


The cost to upgrade can be lowered by
- Imperialism Policy
- Autocracy Policy
- The Pentagon
Other things to consider
- its much less important to have a fully modern army later in the game. Riflemen can beat infantry, but warriors can't really beat spearmen
- upgrades occur very slowly initially (big gap between spear and pike) but later on very quickly (small gap between unlocking rifles and infantry)
- sometimes you will upgrade due to supply cap issues (more common early on)
- sometimes you will upgrade due to experienced units
-The Fusilier in particular has a crazy upgrade cost
-I think the late game upgrade costs in general a little bit too high (or purchase costs too low?)
Maybe we should set a goal, where late game units generally cost X% of their purchase cost to upgrade into. Perhaps 70% or 80% would be good numbers?
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