Hi!
this must be discussed before, just couldnt find exact answer, so here goes:
I have tank with 28. two combat promotions make it 33.6. Does this means, that this tank needs only three sucess rounds per battle (despite enemy strengh - it can be worrior or modern armor), to make enemy 100 HP down to 0 and kill him, versus standart 28, that ends in 4 sucessful rounds?
the relative strenghs is all about who wins each round (worrior none to modern armor most), while this brute force just gives major chance to leave battle unharmed at all?
is so, any tank needs two cobats as a must, any marine needs one combat and so on? and specific upgrades like city raider or city defender should only be used later? probably except marathon game, where You can heal units not counting turns until somebody builds that last culture or flies away in the sky. (I just like to kill them ALL, all the rest is a semi victory, and leaving culture and space on is extra challanhe to kill fast and sure)
this must be discussed before, just couldnt find exact answer, so here goes:
I have tank with 28. two combat promotions make it 33.6. Does this means, that this tank needs only three sucess rounds per battle (despite enemy strengh - it can be worrior or modern armor), to make enemy 100 HP down to 0 and kill him, versus standart 28, that ends in 4 sucessful rounds?
the relative strenghs is all about who wins each round (worrior none to modern armor most), while this brute force just gives major chance to leave battle unharmed at all?
is so, any tank needs two cobats as a must, any marine needs one combat and so on? and specific upgrades like city raider or city defender should only be used later? probably except marathon game, where You can heal units not counting turns until somebody builds that last culture or flies away in the sky. (I just like to kill them ALL, all the rest is a semi victory, and leaving culture and space on is extra challanhe to kill fast and sure)