Nunya
Warlord
- Joined
- Sep 30, 2010
- Messages
- 270
If you could upgrade Sipahis to Cavalry their special abilities would carry over, but their movement wouldn't. They would go down from 5 to only 3 moves. And since Cavalry can't be upgraded any further (unless they find an upgrade ruin) and in the modern era 25 Strength of Cavalry is just as useless as 22 Strength of Lancers I'd opt to keep my Sipahis as they are.
Upgrading Lancers to Cavalry would be better since they'd only lose 1 move and gain +3 Strength which is a fair trade. However, Cavalry is still not a straight upgrade from Lancers so I'd prefer it if both of them could be upgraded to Tanks. They already do get that upgrade from ruins, so I really don't see why you can't do it with gold.
Another line of units that have a weak upgrade path are archery units. In one of my games I developed a few lovely Crossbows with extra range who could fire twice per turn only to find out that their promotions were worthless once I upgraded them to Riflemen. Crossbows should upgrade to Cannons instead.
And finally it would be nice to have an upgrade for Scouts.
Upgrading Lancers to Cavalry would be better since they'd only lose 1 move and gain +3 Strength which is a fair trade. However, Cavalry is still not a straight upgrade from Lancers so I'd prefer it if both of them could be upgraded to Tanks. They already do get that upgrade from ruins, so I really don't see why you can't do it with gold.
Another line of units that have a weak upgrade path are archery units. In one of my games I developed a few lovely Crossbows with extra range who could fire twice per turn only to find out that their promotions were worthless once I upgraded them to Riflemen. Crossbows should upgrade to Cannons instead.
And finally it would be nice to have an upgrade for Scouts.