The Pianist
Chieftain
- Joined
- Sep 26, 2010
- Messages
- 9
Is there a way of working out what the maintenance for units are? Am I missing something completely obvious? I dont mean the economic overview either.
It's not too high; actually I find upkeep to be well balanced since it allows you to keep a decent sized army both in ancient ages and in modern ages (when your gold-producing capacity is far higher). You can manage that IF you properly develop your economy.Whatever it is, IMO it's way way too high.
I shouldn't save 10g/turn by deleting a captured worker and having to hold a military of like 4 units while the AI has 50 without issue.
Yeah I'd agree with this. If I start to build so many units that upkeep cost is a big issue, they get so crowded that most of the units arent really doing anything, just taking up space in the back.It's not too high; actually I find upkeep to be well balanced since it allows you to keep a decent sized army both in ancient ages and in modern ages (when your gold-producing capacity is far higher). You can manage that IF you properly develop your economy.
In my current game, emperor, large map and late modern era, I pay around 400gpt upkeep and I have around 70 units. That is, each unit has around 6gpt upkeep.
I can field a decent army with good naval and air support.
If upkeep were lower I think I could have built so many units that I would not have known where to put them!
Just focus on gold production and you will be fine
The only issue I am having with upkeep is that it increases with pairs of units.![]()
To clarify upkeep only two simple things would be needed:The cost has been explained in other threads to be number of units / 2 (round down) * inflation.
The problem is inflation is nowhere visible so you have to compute it out of the military advisor screen. For instance, I have 12 units (half of which are workers) and pay 35 gold, so the inflation is 35/6, or about 6. Disbanding 2 workers would give me around 6 gold back. There's probably some rounding up or down somewhere and some fractions, since I'd expect 36. Note this means workers cost a helluva lot.
The cost isn't the issue IMO, it is just that we can't get the information we need to make decisions about it.
It is so weird that in combat they chose to give us all the info.... but unit maintenance nothing.