sir_schwick said:
You are new here so I forgive will this dead horse being resurrected.
While I personally like the Unit Workshop, I'd agree there's like zero chance this could get in Civ4. It doesn't fit with their "Simplify, Simplify, Simplify" mantra. However you act like it's forbidden to discuss it simply because you say so.
Also, you ended up using the same two or three design philosophies with occasional variations.
Then you're not fully using the possibilities of the unit workshop. Besides, aren't those 'occasional variations' - all the different special abilities - you can design yourself exactly what makes the unit workshop fun?
Eg in Civ you usually have a single infantry unit at a time.
In SMAC you can build lots and lots of units each with a different function.
A simple 1-1-1 unit, as cheap as possible, to garrison bases for police duty.
A 1-best-1 unit for pure defense.
A best-1-1 unit for offense.
A few best-best-1 über-units.
That's already four design philosophies for the infantry unit only. However the best part still has to come: special abilities.
Should I give my base garrison the "non-lethal methods" ability to double police effect, the "hypnotic trance" ability to have +50% defence against psi attack, the ECM ability to have +50% defence against rovers, the AAA ability to have +100% defence against air attacks, or something entirely else instead??
And for my offensive infantries, should I just churn out simple units with no abilities, to keep the cost as low as possible. Or perhaps I'd like amphibious pods to sneak-attack from the sea? Drop pods to surprise them out of the air? Empath song to attack psi units better? SAM ability to attack aircraft? Make them long range artillery?
The list goes on... The same counts for rovers, combat ships, transports, aircraft...
sir_schwick said:
I liked it, but the AI could never use it effectively.
How so? I'd say they use it pretty well. Of course they could never exploit it as fully as a human (but that counts for everything), but they're certainly doing more than two or three design philosophies with the occasional variations.
