Ploeperpengel
academic precarity
I can't find anything about that in the tutorials maybe I missed it? Anyway a couple of questions I want to know what these xml tags below are doing, I have a rough idea of some but what do they do exactly and how to make effects with those?
<Special>NONE</Special>
<bNoBadGoodies>0</bNoBadGoodies>
<FlatMovementCost>0</bFlatMovementCost>
<ProductionTraits/>
<iAIWeight>0</iAIWeight>
<iHurryCostModifier>0</iHurryCostModifier>
<iMinAreaSize>-1</iMinAreaSize>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>0</iCollateralDamageLimit>
<TerrainNatives/>
<FeatureNatives/>
<DomainMods/>
<BonusProductionModifiers/>
<iCultureGarrison>3</iCultureGarrison>
<iAsset>1</iAsset>
<iPower>1</iPower>
<Special>NONE</Special>
<bNoBadGoodies>0</bNoBadGoodies>
<FlatMovementCost>0</bFlatMovementCost>
<ProductionTraits/>
<iAIWeight>0</iAIWeight>
<iHurryCostModifier>0</iHurryCostModifier>
<iMinAreaSize>-1</iMinAreaSize>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>0</iCollateralDamageLimit>
<TerrainNatives/>
<FeatureNatives/>
<DomainMods/>
<BonusProductionModifiers/>
<iCultureGarrison>3</iCultureGarrison>
<iAsset>1</iAsset>
<iPower>1</iPower>