troytheface said:
What your suggesting is that pleasing 90% of the people is a simple thing to do- which is an interesting notion- if such were the case than there would be game success all the time- because there is a simple formula to follow- and yet when things begin to follow a formula people get bored. (Bougurereau (good example by the way)- referred to as "the Michelangelo of his times" - heroic nudes few could relate to...) these "formulas" soon become outdated (ala neo-classicism) ....
Graphic art is designed to appeal to the most people as possible but these days that is no easy task- which is why advertising seldom tries to appeal to "all" rather to specific groups .."plain and elegant design" takes the truth outta life and history- which is- in my experience- rarely plain or elegant. Gives me a blue tree i says! (Impressionism is always a crowd pleaser) (what is "elegant" what is "simple"- subjective)
(the civ group is probably a bear to please- a well read lot- and diversified)
I never said it was easy to do, just that it was possible. I don't think Firaxis has to choose to do some arbitrary variety of Civilization, like Soren says, just make the game better in ways that it could be better. That might make the game harder to sell in some respect, because they might not doing anything that new, but trying to narrow the design will also make it harder to sell. Over all, it was not necessary to release a Civilization 4 so soon; they could have waited until they graphics technology improved enough or they had very sharp ideas about the game design. Civilization 4 to me in many respects almost seems like a committee-driven effort to make a new Civilization game, based on different wish-lists that existed, and pushed because the company wanted to make profit off the franchise. To me, at least at this point (admittedly before playing it), it doesn't seem like it will have a very strong game design.
I personally think that Civilization 3 accomplished about the best of what could be done with the old Civilization game design--meaning it would be wasteful to make the game over again, rather than just tweak things--, and there are a few nice ideas introduced in Civilization 4, some of them I think introduced poorly some of them nicely; but to really make a new Civilization thats really worthwhile to make they'd have to change the game from the ground up. (Either that, or just release updates of the old game mainly to make use of new technology)
Frankly I don't care if Firaxis displeases 90% of people on these forums, its not a measure of how good the game is, because a lot of people sometimes on these forums I think often don't look at overall game design and demand unreasonable things (like getting rid of spearmens defeating tanks, even when it occurs 1% of the time). There are also lists of new features people want added, without a real idea of how to implement them well, imo.
Bouguereau, btw, didn't focus on heroic nudes--he tried this early in his career and moved away from it. The main body of his work was something people actually did relate to--and this was a criticism of him by the avant-garde---that he was sentimental and pandered to a common bourgeois taste. Modern art for the most part has been far less easy for people to relate to, which is something that has been defended by those who like it. His art was also not just a matter of applying formulas he learned, there were significant changes in style and focus and aesthetic; unless you believe that plain figurative art is a formula. There were charges that he was using clichés also, but he invented what became clichés. People today are looking back at academic artists and trying to revive interest in them because there was a lot they were unjustly maligned for; and figurative art is becoming more and more accepted again. There were problems with academic art and Bouguereau's art, but the avant-garde response was very hyperbolic. One of the problems was that the art market was so large at that point in history, saturated with bad quality paintings that were taken as fine art, while people didn't appreciate the accomplishments of impressionists.
Everything is judged subjectively troytheface, but the only art that survives appreciation is that it accomplishes something very well, which would include impressionism.
Anyway, the direction of Civilization 4 to me doesn't look as if its doing something that is bold and will be underappreciated, or safe and uninteresting; but just a mess. It will have some good things, some implemented well; but overall, an unnecessary game. Implementing some features like 3D before it could implement it really well.