Units are too small

Whatthe....?!?!?! Are you trying to suggest that, simply because the 3D graphics don't live up to your lofty expectations, that this suddenly makes the entire game unneccessary ?!? If that is the case, and you are part of that 90% of people that you think Firaxis ought to please (actually, I would say that you are part of an albiet very vocal minority actually) then I say they are better off not trying to please you-because you are prepared to judge a game purely on the basis of the eye-candy alone. It seems that games such as CtP and RoN are far more up your alley or-if even they don't provide you with sufficient eye-candy to justify their existence-then perhaps you are better off playing First-person-shooter games, which don't rely so much on complex mechanics and concepts.

Yours,
Aussie_Lurker.
 
interesting there ol brian ...unconsciously i think we have ended up discussing figurative art because scale is one big area of complaint in so far as i have read.
First rounds (in this case 3d) are always crude- i kinda like that aspect of early attempts...(thinking environmental art- Smithson as oppossed to say Christo or this one gal (can't remember her name) whose stuff is beautiful)- but while the crude lacks refinement- the refined lacks the "blood and guts" (to rip off picasso)
Not sure i see the "mess" ur talking about- maybe it needs to be more messy- once again - history is messy- life is messy- (course games are played by people that like order i suspect)
the little colored tin figures in civ3 could have used some mess- the 3d is adding
movement and depth...ie mess
True tho- not really ground breaking - they need to get really messy in my opinion-
and have random events making it more messy- forcing the player to create order
...not simply re ordering little bright fully chromatic figurines ....
 
No thats not what I said at all.

I might say because the 3D graphics look ugly and messy to most people, and don't add much to the game, it was unnecessary to move to 3D. Again its not about 'eye-candy' but aesthetics. They could have given Civ3 graphics with new features, after all. But then it wouldn't have been new enough, and people would have criticized them for too little change to the game. I think we'll see the 3D isn't going to attract new players at all, either, though.

I also said I think a lot of aspects of the gameplay don't look like they are implemented well---you seem to think I'm just obessed with graphics, but I'm not. And that the project of Civilization 4 as a whole seems like it was not the product of brilliant ideas, but a meaningless and too-early attempt to re-sell the franchise.
 
troytheface said:
Not sure i see the "mess" ur talking about- maybe it needs to be more messy- once again - history is messy- life is messy- (course games are played by people that like order i suspect)
the little colored tin figures in civ3 could have used some mess- the 3d is adding
movement and depth...ie mess
True tho- not really ground breaking - they need to get really messy in my opinion-
and have random events making it more messy- forcing the player create order
...not simply re ordering little brightly fully chromatic figurines ....

Yea maybe they do need to make it more messy. But what I'm talking about is a bad kind of messy :) Maybe 3d was necessary to justify selling a new Civilization game, but not necessary to make a better game.. for instance. Maybe a crude first attempt at 3d was unnecessary also. I think they tried to re-sell the franchize too early. I'm unsure there will be a Civilization 5.

I've always thought random events could be an interesting aspect of gameplay also, btw. I'm not uninterested in changing the gameplay

btw, im sorry i've made this discussion more complicated than it should be :)
 
brianshapiro said:
I think we'll see the 3D isn't going to attract new players at all, either, though.

Maybe the move to 3D was not to attract new customers, but rather to secure funding? :mischief:
 
brianshapiro said:
I'm unsure there will be a Civilization 5.

Considering that Take2 recently spent $23,000,000 to take over the franchise from Atari, I imagine that there'll be at least one more.
 
Aussie_Lurker said:
[...]
(b) as alluded to in my first point, I also believe that graphics in a TBS game are the thing least likely to ruin a fans enjoyment of the game experience, thus it is the part of the game which should be the least subject to change due simply to the complaints of some fans (especially given the aforementioned subjectivity regarding graphics).

(c) graphics have been-and will probably remain-the easiest component of the civ series for fans to alter themselves. This fact, when combined with points (a) and (b) highlight why the games developers should focus as little time as possible trying to placate the graphical concerns of every single fan with an opinion on the subject-because when you try to please too many different people, you ultimately end up pleasing no-one at all!
[...]
I have to disagree on both points.

b) misconcepted graphics may severly harm the player's immersion. For Civ4, this seems at least to be likely as there are completely different graphic styles being incorporated. Semi-realistic houses combined with strange mountains, not too realistic trees which don't make for forests, giant-or-not units and leaderheads looking like being taken from cartoons don't make for much player immersion, if you would be asking me.
c) as neither I am nor many of other posters here seem to be graphic artists, the altering of graphics is nothing less than easily to be managed.
All we can do is to hope for some of the well-known graphic artists in the modding area to come up with the one unit we would love to be improved, or with the terrain set up we were missing. If they don't, many people here just HAVE to stick with what was released. If this makes for "the easiest component to alter" than I really don't know.

I understand that you for yourself are happy with what you currently have learned about Civ4 and that you are hoping for the best in areas where you don't know yet.
But, please accept that there are people who may have different opinions and who take Firaxis' history of mis-implementing good ideas into consideration, which makes those people very sceptical about which path Civ4 will take.

This is very much less "whining" than other peoples semi-religious and fan-boyish "cheering" and "praising" of the same features. (This is not targetted at you!)
Both fractions don't have played the game yet, so the final judgement still is outstanding.

But, I for my part get a strange feeling at my backbone when I read statements like "oh, thanks, Firaxis!" (when they will have to pay for it) or "must have the game now" (when there are months to go) or "It is Civ, it WILL rock!" (when almost nothing is known about the game yet) or whatever childish exclamations one has to read here from time to time.

At the moment we don't know much about how most features are intended to work in combination - except for being "more immersive, more realistice, deeper, less complex and easier to enter". All of which are just some statements you might read for any sequel.
Yet, we don't know much about how trading SHOULD work in combination with the leaders, just to give only one example.
So, no information is given about the intention of the developers how the game should finally work.

Therefore, in regards to gameplay only isolated features can be discussed right now. Yet, the graphics are something which is obvious at first glance and therefore are discussed so much.
 
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