Commander Bello
Say No 2 Net Validations
As I have described in my thread "continental rally points" I face the fact that each turn some 4 - 8 units want to be shipped to another continent. Since there are constantly some 4 Galleons waiting in the harbor, I make use of the 'load' command.
What happens?
The units tend to embark the ship with the least(!) movement points!!!!
So, I load 8 units, and with a little bit of bad luck, they are sitting in the Galleons with one mp left. Then I have to disbark them, and either try to find the correct one from the list (sometimes, but not always the one at the bottom), or I would move those 'used' ships out of the harbor, load the units to the 'fresh' ships and sail them across the ocean.
Since the 'used' ships now have spent additionally one mp for getting out of the harbor, it is very likely that the same thing will happen the next turn.
This is in no way any fun and should be changed asap!
What happens?

The units tend to embark the ship with the least(!) movement points!!!!
So, I load 8 units, and with a little bit of bad luck, they are sitting in the Galleons with one mp left. Then I have to disbark them, and either try to find the correct one from the list (sometimes, but not always the one at the bottom), or I would move those 'used' ships out of the harbor, load the units to the 'fresh' ships and sail them across the ocean.
Since the 'used' ships now have spent additionally one mp for getting out of the harbor, it is very likely that the same thing will happen the next turn.
This is in no way any fun and should be changed asap!