Units: New Animation for Crossbowman

Hey Dark Sheer,

You are a God. I finally had the day off yesterday and had time to add the Crossbowman and the Perry Frigate. Love 'em! I'm using the Perry as a lighter battleship with 7 movement, available with fission. I'm using the crossbowman as the desperately needed footsoldier between swordsman, longbowman and marines.

It seems when my Crossbowman is in the build box, the top of the box gets cutoff, as if the blank space above the unit icon is too tall. I assume you've noticed this, but is there a quick fix?

THANKS AGAIN!
 
Hey Dark Sheer,

You are a God. I finally had the day off yesterday and had time to add the Crossbowman and the Perry Frigate. Love 'em! I'm using the Perry as a lighter battleship with 7 movement, available with fission. I'm using the crossbowman as the desperately needed footsoldier between swordsman, longbowman and marines.

It seems when my Crossbowman is in the build box, the top of the box gets cutoff, as if the blank space above the unit icon is too tall. I assume you've noticed this, but is there a quick fix?

THANKS AGAIN!
 
Dark Sheer,

Sorry to be a pest, but I love the unit and want to know if there's any fix for the various transparency problems.

I've now played a whole game with crossbowmen and their transparency covers up enemy units as they fight. You can't even see the enemy's health bar. Also when a picture of these guys appears in the info box on the bottom of the screen, you can see through the box into the terrain below it (e.g., a crossbowman surrounded by ocean tiles.)

I'm sure if you're using these guys, you've probably fixed this and I'd just really appreciate any help.

Thanks Again!
 
Is there no one out there who can help with these issues? I'll be your best friend... until you get the only source of uranium, that is.
 
Yeah. Dark sheer you are the booooossss !!!!

Thanks for your work. Me I am too bad in draw for doing correction of units animations. Continue.... :)
 
Dark Sheer, its the worst animation I have ever seen! You are not talented at all! This image sucks! (you know, you HAVE to have a little hostile critique on your thread sometimes :king: )

Just kidding :) I love your work, you are seriously, a good and talented artist.

On another thread of yours, I saw the "crossbowman building queue icon" that you made, but to be honest, I didn't like them that much. (This is not a joke now, hehe :)) Since all other icons are showing the units in their "default standing position", I decided to make one of myself for the crossbowman unit.



I hope this helps. It is transparency tested.

We are waiting for the medieval swordsman and other upcoming work :)
 
Just wanted to write back and say that the transparency fix works perfectly!

Thanks to all for taking care of those of us with enough knowledge to mod, but not enough to work on our own files. For a gamer like me, this is a perfect situation.
 
Here is a possible Civilopedia entry for the Crossbowman if anyone wants it.



#PRTO_Crossbowman
^
^
^[Crossbowmen] are excellent all round units in the ancient era.
^
^A city must have $LINK<iron=GOOD_Iron> in its $LINK<Strategic Resource=GCON_ResourcesS> box to build [Crossbowmen].
#DESC_PRTO_Crossbowman
^
^The first field tactics that proved capable of countering the knight were built around the bow and the crossbow. Both might be used in difficult terrain or from behind some artificial obstacle such as pits, stakes (as at Agincourt in 1415), or a trench dug in the earth. The $LINK<longbow=PRTO_Longbowman> was a cheap, low-class weapon originally associated with primitive social organizations such as the Welsh tribes.
^
^The crossbow, a much more expensive and sophisticated weapon than the $LINK<longbow=PRTO_Longbowman>, was typically employed by urban militias and mercenaries. The two weapons' technical characteristics were somewhat different, especially as regards the crossbow's shorter range, lower rate of fire, and greater penetrating power; as a result, they were seldom seen side by side in the same battle. However, both were capable of defeating armour, even the heavy plate worn toward the close of the Middle Ages, and were therefore useful against $LINK<Knights=PRTO_Knight> when properly employed. Proper employment meant selecting suitable positions and forming long, thin formations, sometimes in the form of a shallow "W" in order to trap attackers and enfilade them. Because formations such as these were difficult to move from place to place, the Crossbow was better suited for the defense than for the offense.
^
^Throughout the 15th century firearms and crossbows continued to be used side by side.
 
here is a viewable image
 

Attachments

  • crossbowmanlarge.gif
    crossbowmanlarge.gif
    2.6 KB · Views: 392
I took the original FLCs and redid the palette to match Firaxis standards. This fixes the transparency problem and you don't end up with bits of purple in the animation.

I also took the Civilopedia PCX that Kal-el did and enlarged it a little and changed the color from red to blue to match the majority of originals.
 

Attachments

  • crossbowman - palette fixed.zip
    246.8 KB · Views: 169
Dark Sheer,

Excellent work on the crossbowman. I have been enjoying it for some time now. I was wondering, however, if you (or someone else) could add a shadow to it. It seems kind of odd being the only medieval unit without a shadow. If we could only merge the crossbowman with that shadow warrior guy...

Hey, wait a second... I heard somewhere that Vampires don't have shadows... Hmmmmmm...
 
Ah, shadow....I will try to add some shadow to it as soon as I get home. ;)

The original unit I have based on was the Pikeman and strange enough it is the only Firaxis unit that did not have a shadow. :D And since this was my second unit, I didn't bother to try and add my own shadow...hehe
 
Dark Sheer,

I never noticed that the Pikeman didn't have a shadow. I guess I really don't move them out of cities that often. But the crossbowman... he sees the world...

But there's no rush. I'm going to use it anyway. A shadow would just make the unit perfect, that's all.
 
Top Bottom