- Joined
- Mar 11, 2008
- Messages
- 25,324
Units I rarely build...
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Cuirassiers
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Big mistake, they're the best unit in the game
Airships also can be quite effective in concert with mounted if you get that far
Units I rarely build...
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Cuirassiers
.....
Explorers and scouts. They die so easily it's just not worth it unless you're doing something crazy like no barbs, huts on. And even then, explorers are only any good if it's no barbs, huts on, Terra.
Your Scouts will stay alive much longer if you're smart about how you use your movement points.
(Hint: you don't HAVE to move them 2 tiles each turn just because you CAN. Sometimes, based on what is visible and nearby terrain, it's best to move them only one tile on a given turn.)
And Explorers!! USELESS?? Okay, I'll grant they won't capture any cities for you, but they can do a nice job on defense, especially in the right terrain type. Since they start with Woodsman I AND Guerrilla I just popping one of these bad boys out of a barracks give you a a nice defender. Since you don't need the Guerrilla II or Woodsman II promotion for the movement bonus, you can just keep him shining with his EPs and promote him at the very last minute when you're ready to commit to whatever promotion is needed.
True. Also they get STR1 from Aggressive AND promos from being defensive. They are draftable too. Bad is that they have short shelf life.I think musketmen are underrated here. The huge advantage that musketmen have isn't their inherient power but what can not harm them. With musketmen on the field enemy promotions like shock are now obsolete.
If you're moving 1 tile per turn, you may as well be using a warrior. At least that way you can survive barb warriors.
Muskets are the natural compliment to a cannon war-- you don't need or want to wait for rifling. They're really not that shortlived are they?
I guess the only thing is that Cuirs crap on everything when you get them, so muskets get overlooked. But an overall city guarder for your captured cities can't hurt that much can it? Actually, how do you guys defend captured cities while your stack is tearing them a new one elsewhere?
When playing Diplomacy/Culture game ...
I don't think I've ever built an airship before. Never occured to me to use them as artillery to support a cavalry war. I'll have to try that.
Physics is almost always a tech I skip and trade for later. There are so many other appealing techs that become available about that same time.