TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,993
The most common to skip are swords (unless doing a sword rush), grenadiers, ironclads, ships of the line, and anything later than nukes.
It will save you nothing, as they heal the very next turn. Airships can deal up to 20HP damage and just staying in the city heals 25HPA repeated attack by 4 airships 3 or 4 turns prior to attacking a city with your SoD will save a lot of ground units.
It will save you nothing, as they heal the very next turn. Airships can deal up to 20HP damage and just staying in the city heals 25HPThey are nice however for softening the defenders right before the storm.
Well that's the theory, but in practice when Airships come along the AI generally has a mix of Grenadiers, Musket and Longbows defending their cities. Unless the AI has 4 or more garrisonned Grenadiers then you're going to hit the same unit more than once.
Don't forget that the damage cap is at 20%, so you can't damage them for over 20 hitpoints, even if you hit them twice.
Maybe they move around for some reason. Moved units dont heal the same turn.
Gunships are great but generally late in the game to be game-changing. You could just build nukes instead, and cavalry take nuked cities pretty well!
Absolutely, and that is a totally valid strategy. I wouldn't really say anything in the modern era is game changing except nukes. Personally, though, I prefer playing without nukes - I like fighting conventional modern wars. In which case gunships make a very useful addition to the armoury. I was really reacting to the general thrust of "gunships suck" that I saw in some parts of this thread...
Yeah, using nukes against the AIs might be nice, but In many MP games I have been the people usually prefer to not open the Pandora's box aka Manhattan Project. Even if you nuke your opponents, they will strike back and then no one knows what can happenIn MP nukes are the weapons of the poor - when they see no other way, they will try with nukes.
Yeah, using nukes against the AIs might be nice, but In many MP games I have been the people usually prefer to not open the Pandora's box aka Manhattan Project. Even if you nuke your opponents, they will strike back and then no one knows what can happenIn MP nukes are the weapons of the poor - when they see no other way, they will try with nukes.
Grenadiers for me. Also anti tanks and ships of the line
Ironclads are somewhat more useful in 3.19, because they are a decent unit to use the patrol function ( basically the AI frigates can't resist a seafood that has no unit directly in top of it and that basically nullifies the ironclad disadvantages ).
On units I skip ... well, as I have almost 8 years of Civ IV in top, I am sure I've built all the avaliable units at least once. But I have admit I make very little of :
- Explorers
- SotL
- BtS Grenadiers
- Anti-tank
- SAM + Mobile SAM ( especially if I have MGs and mechs )
- Spears ( only the really basic anti mounted token unit )
- Ironclads