Originally posted by archer_007
What are the extra units you added to your standard game?
Hi
In Rules.txt:
At the end of
Civilization Advances (and just beneath Future Technology), I added the following advances:
Sub-Orbital Flight, 6, -2, Env, nil, 3, 0 ; U1
Anti-Gravity Technology, 6, -2, Sth, nil, 3, 0 ; U2
Advanced Satellites, 6, -2, U2, nil, 3, 0 ; U3
THEN
at the end of
Unit Types
I added the following unit stats (for the last 11 units you see in my Units file (posted above). These will fill in the 3 Custom slots and 8 Extra slots you see just below the word Explorer in Rules.txt. You can alter the cost of these units as you like. I prefer more expensive units:
Modern Armor, nil, 0, 4.,0, 12a,8d, 4h,1f, 15,0, 0, Rob, 000000000000000
Advanced Armor, nil, 0, 4.,0, 14a,10d, 5h,1f, 20,0, 0, Sth, 000000000000000
Mobile Artillery, nil, 0, 3.,0, 13a,5d, 3h,2f, 13,0, 0, Sth, 000000001000000
Mobile SAM, nil, 0, 3.,0, 8a,3d, 3h,2f, 10,0, 3, Cmp, 010000000010001
Jet Fighter-Bomber, nil, 1, 12.,2, 6a,4d, 2h,2f, 15,0, 3, Lab, 000000000010001
Nuclear Submarine, nil, 2, 6.,0, 14a,5d, 4h,2f, 20,1, 2, NP, 000000000001001
Attack Jeep, nil, 0, 3.,0, 7a,3d, 2h,1f, 7,0, 0, Mob, 000000000000001
AA Half-Track, nil, 0, 3.,0, 2a,3d, 2h,1f, 5,0, 3, Fli, 010000000010001
Laser Satellite, nil, 1, 18.,2, 16a,6d, 4h,2f, 38,0, 0, U2, 100000001000011
Battle Hovercraft, nil, 0, 2.,0, 16a,12d, 6h,1f, 30,0, 0, Sth, 000001000000001
Sanger III, nil, 1, 16.,2, 12a,6d, 4h,2f, 30,0, 3, Env, 000000000010001
I have arranged for all these units to be fitted into the existing tech tree. They will all appear within the existing techs and time frame except the last three - they will appear AFTER certain other weapons have been researched.
Hope this helps.
I usually prefer slower tech advances and longer games. So I have altered the Rules.txt to reflect this.
To give you some idea of the cost, the Seti Wonder costs 950,000!
Cheers!
PS: I should add that if you want to add the extra 11 units to your game, you should also create your .wav sound files for them. This is very easy to do. Most sounds can be copied from your Civ2 Sound folder. Just find an appropriate sound, make a copy of it, and then re-name it according to the position of the last 11 units:
The sounds for the new units would be re-named like this:
Custom1.wav, Custom2.wav, Custom3.wav, Extra1.wav, Extra2.wav. . ., Extra8.wav.
11 units; 11 new sounds.
For example:
Custom1.wav would be the sound for the "Modern Tank" unit.
Custom2.wav would be the sound for the "Advanced Armour" unit, and so forth for all 11 units.
Hope this is clear
