v1
- Changed mod's name from "Unit-Tweaks" to "Unity Mod" starting with version 1 again because of unit non-related changes
- Adjustments to official patch 1.332
- AI: Equalized Prince difficulty grade and duplicated it to Chieftain because the AI tends to use this grade at least for HappinessDefault even if you change its default handicap
- AI: AttitudeChange set to 0 on every difficulty grade (2 to -1)
- AI: Increased priority to build Barracks/Krepost, Armory, and Military Academy
- AI: Reduced random shakiness of units
- AI: Leader behavior tweaks
- Barbarians: Removed Ironclad "Raider"
- Barbarians: Minimum distance between camps and capitals increased from 4 to 7
- Buildings: Stone Works moved from Calender to Masonry
- Buildings: Windmill, Factory, Hydro Plant, Solar Plant, and Nuclear Plant require a Workshop/Longhouse in the same city
- Buildings: Adopted most (national) wonder tweaks from Native Wonders mod, except the national restriction, extra requirements, and the disabled City State missions to build wonders. Includes many free buildings in the same city
- Buildings: Public culture buildings and Garden additionally provide 1 Happiness (Citizen limit, Burial Tomb still 2) while Monastery always provides 1 and National Epic and Hermitage always provides 2 Happiness
- City States: May not build nuclear units, capital ships, and Stealth Bomber
- Cost: Unit Maintenance reduced to Base Maintenance 1, Naval/Capital-Ship/Mechanized/Air-Transport/Robot/Uranium +1, Great Person/Scout/Settler/Unmanned/One-Shot -1
- Cost: Landsknecht changes removed
- Cost: Anti-Aircraft Gun Cost decreased from 375 to 320
- Cost: Battleship and Carrier Cost increased from 375 to 425
- Cost: Missile Cruiser, Stealth Bomber, and Giant Death Robot Cost increased from 425 to 500
- Movement: Increased River Extra Movement from 2 to 5
- Movement: Increased Movement of most mobile land units
- Movement: Nuclear Missile Range increased from 12 to 20
- Visibility: Tank units and Modern Armor received/kept "Sight Penalty"
- Obsolete: Cavalry and Lancer become obsolete with Railroad giving Mounted Infantry more priority
- Obsolete: Frigate becomes obsolete with Steam Power like Ship of the Line, so no resource-free ship can be build until Telegraphy with Destroyer and Submarine available
- Attributes: Jaguar received "Jungle Warrior (25)" instead of "Combat Bonus in Jungle (50)": 25% Combat Bonus and ignores terrain cost in Jungle
- Attributes: "Bonus vs Tanks (100)" received an additional 50% Combat Bonus versus Scout Helicopter and mechanized infantry units. 50% Attack Bonus vs Helicopter Gunship, Mobile SAM, and Rocket Artillery
- Attributes: Added +1 Heal Bonus to "Can Carry x Cargo" attributes to make stationed aircrafts restore faster
- Promotions: "Ambush" received an additional 30% Combat Bonus versus mechanized infantry units
- Promotions: "Ambush" of Air units changed to "Close Air Support": 30% Combat Bonus versus Land units
- Civilization Traits: England: Receive free Great Merchant when you discover Navigation
- Civilization Traits: India: -25% Unhappiness from Population
- Civilization Traits: Ottomans: Reduced Great People generation bonus from 25% to 15%
- Incompatible to Unit-Tweaks v23 saved games
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