v13
- New Units: Longship, a Danish Classic Naval Unit, capable of entering deep oceans and faster than the Trireme, which it replaces
- New Units: Huscarl, an English Medieval Era Melee Unit with Bonus vs Mounted (50), replacing the Longswordsman (if DLC04 "Denmark - The Vikings" installed)
- New Units: Galleon, an early Renaissance Naval Unit (if DLC02 "Spain & Inca" installed)
- New Units: Sapper, an early Renaissance Infantry and Worker Unit with Siege promotion and ability to construct roads, railroads, and forts (Build animation missing)
- New Units: Seaman, an early Renaissance Infantry Unit with Amphibious and Embarked Defense promotion
- New Units: Ship of the Line, a Renaissance Naval Unit
- New Units: Man-o-War, an English Renaissance Naval Unit with +20% Bonus when adjacent to a friendly unit and stronger than the Ship of the Line, which it replaces
- New Units: Mariner, a Renaissance Infantry Unit with Amphibious and Embarked Defense promotion
- New Units: Pioneer, a Renaissance Infantry and Worker Unit with Siege promotion and ability to construct roads, railroads, and forts (Build animation missing)
- New Units: Combat Engineer, an Industrial Infantry and Worker Unit with Siege promotion and ability to construct roads, railroads, and forts (Build animation missing)
- New Units: Mechanized Combat Engineer, a Modern Infantry and Worker Unit with Siege promotion and ability to construct roads, railroads, and forts (Build animation missing)
- New Units: Mechanized Marine, a Modern Infantry Unit with Amphibious and Embarked Defense promotion
- Barbarians: Adjusted what units Barbarian camps can spawn
- Barbarians: Unique icon for Barbarian Naval units if DLC02 (Spain & Inca) and TBC or Barbarians! mod (otherwise only Galley supported) installed
- Barbarians: Unique Barbarian Frigate "Privateer" graphic and icon if DLC02 (Spain & Inca) and TBC or Barbarians! mod installed installed
- Cities: Increased City Hitpoints from 25 to 30 and reduced City base heal/turn from 2 to 1
- Resource Requirements: Many changes making especially complex Industrial and later units difficult to produce and strategic resource trade important
- Combat Modifiers: NonCombat Unit Ranged Damage increased from 4 to 5
- Cost: All converted Barbarian units cost quantity of resources normally required in the square extra Gold/turn until upgraded (e.g. 1r = 2g, 2r = 5g, 3r = 10g. Affects only some TBC or Barbarians! mod units)
- Cost: Landsknecht costs 2 Gold/turn instead of 1 to maintain
- Movement: Moved first Embarked Movement bonus from Astronomy to Navigation
- Movement: Reduced Movement of Trireme from 4 to 3 and Caravel from 5 to 4
- Movement: Chariot units received "Can Move After Attacking"
- Movement: Tank/Armor units received "City and Rough Terrain Penalty (50)": 50% Penalty Attacking Cities and -50% Combat Strength penalty in Rough Terrain. Entering Rough Terrain consumes all Movement
- Range: Increased Range of later era units to set their real range better apart from earlier era units. Removed "Range" promotion to keep the proper differences
- Range: Mobile SAM received "Ranged Attack Penalty (75)" instead of "Land and Naval Penalty (50)"
- Visibility: Galleon, Frigate, Ship of the Line, Man-o-War, Ironclad, Carrier, Battleship, and Scout Helicopter received "Extra Sight I"
- Obsolete: Some changes in Modern Era, especially to infantry units, to reduce the number of available units. At beginning of Future era, you should only see what's available 2011 in reality
- Attributes: "Hovering Unit" includes +200% Defense vs Siege Weapons
- Attributes: Mohawk Warrior received "Ignore Terrain Cost" but lost the Jungle bonus
- Attributes: "Survivalism" gives +60% chance to withdraw instead of +60% Defense
- Attributes: "Ranged Attack Penalty (75)" of (Jet) Fighter units and Mobile SAM received an additional +75% Attack bonus versus Helicopter units
- Attributes: "Rough Terrain Penalty", what ends turn when entering rough terrain, has no more a 50% Combat Strength penalty what also affected Ranged attacks
- Attributes: Slinger received "Penalty Attacking Cities (25)" like any other Archer unit
- Attributes: Mounted and mounted Recon units received "Bonus vs Melee (10)"
- Attributes: Landsknecht received "Bonus vs Melee (50)"
- Attributes: Lancer units received "Bonus vs Mounted (50)"
- Attributes: Man-o-War received "Line of Battle": +20% Bonus when adjacent to a friendly unit
- Attributes: "Bonus vs Submarines (50/100)" changed to "Attack vs Submarines (50/100)"
- Attributes: Submarine and Nuclear Submarine received "Submerged": +200% Defense vs Surface Attacks. Normal Defense vs Domain Air, Helicopter Gunship, Destroyer, and Nuclear Submarine
- Attributes: Ironclad, Destroyer, Submarine, Battleship, Nuclear Submarine, and Missile Cruiser received "Explosive Shells": +50% Attack vs Wooden Ships
- Attributes: Ironclad, Destroyer, Submarine, Carrier, Battleship, Nuclear Submarine, and Missile Cruiser received "Armored Ship": +50% Defense vs Cities, Wooden Ships, and Land Units
- Attributes: Galleon, Ship of the Line, Man-o-War, Ironclad, Carrier, Battleship, and Missile Cruiser received "Capital Ship": +50% Combat Modifier vs Cities, Non-Capital and Non-Submarine Ships
- Attributes: Changed Combat and Range Combat strength of Renaissance and later ships
- Attributes: Missile Cruiser received "Can Carry 4 Cargo" instead of "Can Carry 3 Cargo"
- Promotions: Removed the new promotion categories of Anti-Aircraft/Tank Gun, Scout Helicopter, and Mobile SAM to fix the missing attack animations
- Promotions: Scout Helicopter and Anti-Aircraft/Tank Gun units receives the same promotions as Recon units and Helicopter Gunship respectively
- Promotions: Slightly rearranged promotion path of unit types
- Promotions: At least one specialized promotion of the highest tier must be picked before a general promotion can be gained which further unlocks a higher tier of specialized promotions
- Promotions: Every earnable promotion includes a combat modifier versus cities
- Promotions: Added support of the new icons in TBC for the land dweller attributes
- Promotions: "Blitz" gives 1 extra attack instead of as many attacks as Movement points available
- Promotions: "Siege" (ground & air version) additionally gives +20% Attack versus Fortified Units what nullifies one fortification level (2 max)
- Promotions: "Indirect Fire" changed into a unique attribute of Destroyer, Artillery, Battleship, Mobile SAM, Helicopter Gunship, Rocket Artillery, and Missile Cruiser
- Promotions: "Supply" of Naval units heals only 1 Damage/turn instead of 2 and won't increase Movement by 1 anymore what was undocumented
- Promotions: Naval units can receive "Repair" after "Supply" and "Combat II" to repair on the move
- Promotions: New "Stealth" promotion for Recon and AA/AT units with same function as "Charge"
- Traits: Denmark: "Viking Fury", all military naval units receive a +30% bonus versus Cities
- Incompatible to v12- saved games
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Enjoy!
