@Jaybe
Undesired production boost to spaceparts. Okay, thanks. I'll check that out.
Yeah, the military academy may have additional XP boosts. I'll take a loot at this later too.
Yes, I know the promotion selection has quite shrunk at certain unit types, but there is not really much else to add without making too many unnecessary specialization, which the AI can't handle at all, again.
Siege Weapons:
- Range: banned because I want to keep more or less plausible differences between unit types
- Medic? Not really! These guys are too busy reloading their guns.
- Mobility? Heck, no! We dont want catapult chariots
- Bonus vs. Naval? Nah, thats unnecessary. They are already powerful enough versus ships.
Yeah, that's it. If you got a good idea for a new promotion, I'm listening!
Airplanes:
The problem with airplanes is that I can't test them well because of lack of combat result screen and enemy airplanes to fight with. Air combat is somewhat too complicated to me with all these many special combat types. I'd prefer a fuel system but oh well. Planes get the same combat bonuses like land/naval units. I'm still not sure if that actually works against other airplanes but I guess so.
I see the beginning of unit training this way:
Level 2. Units either do guard duty (Sentry), do medical service (Medic), learn to patrol (Mobility/Range), or how to scout (Scouting, reserved for Recon units only)
Level 3: Either units get further training in the other tier-1 promotion or they have learned how to engage the enemy with Combat I
Level 4: Time to learn Combat I for those who haven't so far or time to train the first specialization: Amphibious, Siege, Ambush, Charge, etc.
And so on. The most powerful promotions are learned later, like March/Repair, and especially Blitz/Logistic for attacking twice.
@Hrnac
Sorry to read that. Attach your v20 saved game here and give me at least one day time to check what's wrong.
BTW: The forum is terrible slow for me at this time, so I can hardly read or reply. I'm currently working on the compatibility to Building Made Fun. It already looks fine together but still needs some polishing.
Undesired production boost to spaceparts. Okay, thanks. I'll check that out.
Yeah, the military academy may have additional XP boosts. I'll take a loot at this later too.
Yes, I know the promotion selection has quite shrunk at certain unit types, but there is not really much else to add without making too many unnecessary specialization, which the AI can't handle at all, again.
Siege Weapons:
- Range: banned because I want to keep more or less plausible differences between unit types
- Medic? Not really! These guys are too busy reloading their guns.
- Mobility? Heck, no! We dont want catapult chariots
- Bonus vs. Naval? Nah, thats unnecessary. They are already powerful enough versus ships.
Yeah, that's it. If you got a good idea for a new promotion, I'm listening!
Airplanes:
The problem with airplanes is that I can't test them well because of lack of combat result screen and enemy airplanes to fight with. Air combat is somewhat too complicated to me with all these many special combat types. I'd prefer a fuel system but oh well. Planes get the same combat bonuses like land/naval units. I'm still not sure if that actually works against other airplanes but I guess so.
I see the beginning of unit training this way:
Level 2. Units either do guard duty (Sentry), do medical service (Medic), learn to patrol (Mobility/Range), or how to scout (Scouting, reserved for Recon units only)
Level 3: Either units get further training in the other tier-1 promotion or they have learned how to engage the enemy with Combat I
Level 4: Time to learn Combat I for those who haven't so far or time to train the first specialization: Amphibious, Siege, Ambush, Charge, etc.
And so on. The most powerful promotions are learned later, like March/Repair, and especially Blitz/Logistic for attacking twice.
@Hrnac
Sorry to read that. Attach your v20 saved game here and give me at least one day time to check what's wrong.
BTW: The forum is terrible slow for me at this time, so I can hardly read or reply. I'm currently working on the compatibility to Building Made Fun. It already looks fine together but still needs some polishing.