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Universal Suffrage

Discussion in 'Civ3 - Strategy & Tips' started by Sam_Catchem, Dec 9, 2001.

  1. Beamup

    Beamup Higgs boson

    Joined:
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    Boston
    That was in 2. In 3, they appear to be cumulative, so yes, you'll be better off with US and PS together.
     
  2. eyrei

    eyrei Deity Retired Moderator

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    Universal Suffrage is particularly useful under republic. I have had wars rage for hundreds of years under republic with no Universal Suffrage when I am not the aggressor, and then wars of aggression last for 50+ turns with universal suffrage. War weariness under Democracy is very powerful, while under republic, it is nothing but an annoyance.
     
  3. Axraxes

    Axraxes Chieftain

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    USA - Somewhere in the Midwest
    Regarding war weariness - I have noticed when you first go to war it does not kick in right away - I guess you get what they call a "honeymoon period."

    Once war weariness kicks in though and you make peace if you go to war again it seems like war weariness kicks in immediately - there is no longer a "honeymoon period."

    Has anyone else noticed this? Do you have to wait a certain number of turns before going to war again to get that "honeymoon period" again?
     
  4. Black Waltz

    Black Waltz Prince

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    When in a democratic or Rebulic, if you are declared war against ou get a slight happiness boost for a few turns before things start to go downhill, whereas if you are the aggresor the enemy get the boost. And if you wage war continually - with a few turns of peace in between - your civilians will still remember that you have been to war and will therefore become unhappy again.
     
  5. hoyatables

    hoyatables Chieftain

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    Arlington, VA
    You both are correct - war weariness does take a few rounds to kick in, and it does return quickly if you make peace and then go to war again.

    Here's an interesting qurik - with militaristic Civs, I've discovered that in a Republic/Democracy, war can actually cause happiness, and peace can end it. I believe it was a confluence of circumstances - I had three or four armies in the field and a decent set of units to complement them; I had a distinct advantage over my opponent and a chance to wipe them out. So I started fighting, captured my "key" cities, and made peace. My core cities actually ended their celebrations. When I redeclared war after a city flipped, everyone became happy again (that is, except those nationals of my opponent. I know I had no police stations, but I think I had constructed Universal Suffrage.

    An additional point - with militaristic Civs + Heroic Epic, you can really crank out Great Leaders with a little luck. Try jumping right to Infantry in the Industrial Age and then goading the weak enemy with longbowmen to attack you - your infantry will be near invincible and you have a good chance of getting a leader or three.
     

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