my brother and i set up a multiplayer game in his civ gold something or other and we chose a huge map so we could get 15 civs. but it only let us have 8
well now! what's up with that? and we got to talking and said to each other "why cant there be 255 civs if we so choose? sure some of them will never build a city and sure the board will be packed with cities while the best civs have only 2 before the first wars. yeah yeah the game will have to give the cities dull names like "city054_003" and such. (civ54 gets a 'real' name like "romans" if it reaches lets say four cities). yes the color scheme will be problematic. the game will have to reuse colors and probably change colors at times to reduce the problems of multiple nations with the same color being next to each other. yeah the programmers will have to get on the ball with efficient algorithms for figuring out trade routes with all these countries.
ok ok the trade window will be .. umm .. interesting ... but wait! any civ with 4 or less cities gets the color "white" like barbarians and you cant do diplomacy with them nor does reputation apply to them. sort of like halfway between barbarians and "real" civs.
soooooo... you programmers say it's too problematic? well fine .. at least let me have 15 civs in multiplayer games. no no ... 25 civs! yeah 25 is good! no! i want 255 civs! figure it out. it could be fun

well now! what's up with that? and we got to talking and said to each other "why cant there be 255 civs if we so choose? sure some of them will never build a city and sure the board will be packed with cities while the best civs have only 2 before the first wars. yeah yeah the game will have to give the cities dull names like "city054_003" and such. (civ54 gets a 'real' name like "romans" if it reaches lets say four cities). yes the color scheme will be problematic. the game will have to reuse colors and probably change colors at times to reduce the problems of multiple nations with the same color being next to each other. yeah the programmers will have to get on the ball with efficient algorithms for figuring out trade routes with all these countries.
ok ok the trade window will be .. umm .. interesting ... but wait! any civ with 4 or less cities gets the color "white" like barbarians and you cant do diplomacy with them nor does reputation apply to them. sort of like halfway between barbarians and "real" civs.
soooooo... you programmers say it's too problematic? well fine .. at least let me have 15 civs in multiplayer games. no no ... 25 civs! yeah 25 is good! no! i want 255 civs! figure it out. it could be fun
